All you really need to play this game is pencil and paper and pizza. And in a pinch you can skip the pencil and paper. NO BOOKS. NO DICE. In this game each typical D&D character has a problem. The game master will turn the six problems into a story. Bring me an interesting problem. There is no general theme for this session. This is the one where the spaceman and the knight can square off.
All you really need to play this game is pencil and paper and pizza. And in a pinch you can skip the pencil and paper. NO BOOKS. NO DICE. In this game each typical D&D character has a problem. The game master will turn the six problems into a story. Bring me an interesting problem. The general theme of this session is Space, so your character should have something to do with that. Or not. I'm very flexible.
All you really need to play this game is pencil and paper and pizza. And in a pinch you can skip the pencil and paper. NO BOOKS. NO DICE. In this game each typical D&D character has a problem. The game master will turn the six problems into a story. Bring me an interesting problem. The general theme of this session is Super Heroes, so your character should have something to do with one. Or not. I'm very flexible.
The courier is sworn to get the package to it's destination, no matter the cost. Mr. Johnson thinks he should fail, which is where you come in. Kill the courier, destroy the package. Simple job right? Yeah, that's what they always say.
Step into the shadows of Seattle in 2070, where a criminal investigation turns dark and devious. As shadowrunners, you will get to the bottom of a murder and find out what's really going on. How deep will you venture into the underworld? SR4 characters provided, just bring yourself, paper, pencils, and D6 dice.
Step into the shadows of Seattle in 2070, where a criminal investigation turns dark and devious. As shadowrunners, you will get to the bottom of a murder and find out what's really going on. How deep will you venture into the underworld? SR4 characters provided, just bring yourself, paper, pencils, and D6 dice.
Pharos is the gateway to the land of AEgyptus. People of all nations walk its wide streets, staring in awe at the Children of the Gods and all their wonders. Darkness has crept into this fabled city of light; only the PCs can overcome the servants of Apophis and keep eternal night from shrouding the land. Take part in the role-playing game based on the Wargods of AEgyptus war game!
Embark upon a journey into the realm of the Iron Kingdoms where battle-hardened characters wield saw-toothed blades and smoking forgelock pistols, where steam power is fused with arcane might, and you survive by your wits alone. Come see what makes the Iron Kingdom's setting unique in this short adventure.
Embark upon a journey into the realm of the Iron Kingdoms where battle-hardened characters wield saw-toothed blades and smoking forgelock pistols, where steam power is fused with arcane might, and you survive by your wits alone. Come see what makes the Iron Kingdom's setting unique in this short adventure.