You killed Kas, you know you did. You even disintegrated his body to be sure. But then you think about the satchel that he threw into the glowing portal. It must have been his lich's phylactery. While his body may have been destroyed, that phylactery will allow him to return, and he'll stop at nothing to destroy you all. The only way to stop him is to follow through the portal. Leaving a message for your friends, you hold your breath, and jump...
You killed Kas, you know you did. You even disintegrated his body to be sure. But then you think about the satchel that he threw into the glowing portal. It must have been his lich's phylactery. While his body may have been destroyed, that phylactery will allow him to return, and he'll stop at nothing to destroy you all. The only way to stop him is to follow through the portal. Leaving a message for your friends, you hold your breath, and jump...
An old friend Randy Bourdreaux has contacted your lodge and requested help in a horrible string of murders. Dark magic and possibly the Cabal is suspected as there have been three victims and all have had voodoo artifacts involved in their murder. Can your lodge locate the source and stop it before its dark plans come to fruition?
Pulp-era RPG using the classic Hero System. Take to the skies in a large zeppelin and take on troublesome air pirates. This game will be a no-holds barred adventure with many role-playing opportunities. Bring your imagination and a parachute.
At long last, you have succeeded in your quest to destroy Mizrok the Damned! However, his dying curse banishes you to a place far more dangerous - to Death's Door, a chamber that none have escaped. Both game and trap - those who fail to escape in time forfeit their souls! Familiarity with D&D 3.5 is preferred.
The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Ah, destruction, your favorite word. Just a simple lab smash, but will trouble follow you home? Learn the latest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets will be provided.
Michael Bagelton needs your help. The Nachtkrichen, led by the wily Rum Abess Gwendoly and Madris One Eye have begun honing in on his territory. They need a lesson in politics, one that is sharp and pointed. An adventure for low-mid level characters. A fast paced game that showcases the simplicity of the system!