It’s time to kreate your first Ark! In about fifteen minutes, you’ll kreate a robust WEGS character to call your very own. All you do is select a race (Dwarf, Elf, Goblin, Gnobbit, or Humnz) and class (Warrior, Ranger, Trickster, Mage or Sage). After a few quick dice rolls, your character will be ready to dive into their first dungeon encounter (and, possibly, survive!). Sword-and-sorcery adventure with a Vegas-laced twist awaits. Ark! Ark! Ark!
It’s time to kreate your first Ark! In about fifteen minutes, you’ll kreate a robust WEGS character to call your very own. All you do is select a race (Dwarf, Elf, Goblin, Gnobbit, or Humnz) and class (Warrior, Ranger, Trickster, Mage or Sage). After a few quick dice rolls, your character will be ready to dive into their first dungeon encounter (and, possibly, survive!). Sword-and-sorcery adventure with a Vegas-laced twist awaits. Ark! Ark! Ark!
It’s time to kreate your first Ark! In about fifteen minutes, you’ll kreate a robust WEGS character to call your very own. All you do is select a race (Dwarf, Elf, Goblin, Gnobbit, or Humnz) and class (Warrior, Ranger, Trickster, Mage or Sage). After a few quick dice rolls, your character will be ready to dive into their first dungeon encounter (and, possibly, survive!). Sword-and-sorcery adventure with a Vegas-laced twist awaits. Ark! Ark! Ark!
It’s time to kreate your first Ark! In about fifteen minutes, you’ll kreate a robust WEGS character to call your very own. All you do is select a race (Dwarf, Elf, Goblin, Gnobbit, or Humnz) and class (Warrior, Ranger, Trickster, Mage or Sage). After a few quick dice rolls, your character will be ready to dive into their first dungeon encounter (and, possibly, survive!). Sword-and-sorcery adventure with a Vegas-laced twist awaits. Ark! Ark! Ark!
It’s time to kreate your first Ark! In about fifteen minutes, you’ll kreate a robust WEGS character to call your very own. All you do is select a race (Dwarf, Elf, Goblin, Gnobbit, or Humnz) and class (Warrior, Ranger, Trickster, Mage or Sage). After a few quick dice rolls, your character will be ready to dive into their first dungeon encounter (and, possibly, survive!). Sword-and-sorcery adventure with a Vegas-laced twist awaits. Ark! Ark! Ark!
It’s time to kreate your first Ark! In about fifteen minutes, you’ll kreate a robust WEGS character to call your very own. All you do is select a race (Dwarf, Elf, Goblin, Gnobbit, or Humnz) and class (Warrior, Ranger, Trickster, Mage or Sage). After a few quick dice rolls, your character will be ready to dive into their first dungeon encounter (and, possibly, survive!). Sword-and-sorcery adventure with a Vegas-laced twist awaits. Ark! Ark! Ark!
Assault on Felle Keep: A High Level All Night Adventure
Description:
In the depths of Felle Keep, a dark secret lies buried. An ancient portal, slowly revived by foul Zhentarim magic, needs only the recently stolen Horn of Cantrum to finally open. Can you and your fellow adventures stop the Zhent thieves from opening the portal; and are they the only evil awaiting you? 2nd Ed 3,375,000 XP 85 points for stats 10,000XP for magic items. Good or neutral align only. No Skills and Powers, Psionics, or Player's Option.
Assault on Two Firs: The 29th Legion Wyld Hunt Against the Anathema of Two Firs
Description:
A Wyld Hunt against the newly discovered Anathema of Two Firs. The 29th Legion has been mobilized into battle, crushing any that stand in its way of destroying this taint of Creation. Instead of a simple pastoral village ripe for destruction, the Legion encounters a force of ten thousand strong, with the magical might to rival the most powerful of the Realm Legions. This scenario consists of a Mass Combat assault against the Anathema’s armies.
At Any Price: Disappearance of the Alburin Expedition
Description:
As members of the Wayfinder Foundation, you are tasked to decipher the loss of a renowned explorer and his expedition into the Demon Wastes. With a new exhibition of "Relics from the Wasteland" opening in Fairhaven, sponsored by the dragonmarked Twelve, treachery is presumed, but solid evidence is needed. Be warned-- the Twelve hold no patent on malice, and relics of the Demon Wastes are often best left unfound. For 4-8 7th lvl chars.