Itâs time to play the music, itâs time to light the lights, Itâs time to save the world! An alien menace threatens the Earth, and the only thing that can stop it is a frog, a bear, a pig and some other stuff. Can Kermit and the gang save the day? Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but a great sense of humor necessary. Role playing stressed.
The Miskatonic University Skulls are back and classes are in session. Join the Skulls in some classic Call of Cthulhu mayhem and insanity. Your investigators probably won't survive against the horrors of the Mythos but don't let that stop you from having a great time trying to do just that. Beginning players are always welcome.
The Miskatonic University Skulls are back and classes are in session. Join the Skulls in some classic Call of Cthulhu mayhem and insanity. Your investigators probably won't survive against the horrors of the Mythos but don't let that stop you from having a great time trying to do just that. Beginning players are always welcome.
The Miskatonic University Skulls are back and classes are in session. Join the Skulls in some classic Call of Cthulhu mayhem and insanity. Your investigators probably won't survive against the horrors of the Mythos but don't let that stop you from having a great time trying to do just that. Beginning players are always welcome.
Marginally Powered Classic Sit-Com Heroes in Land of the Lost
Description:
Become one of the Marginally Powered Sit-Com Heroes - whether Maxwell Smart, the Professor of Gilligan's Island, the Flying Nun, Elly Mae Clampett, and more - cast into the Land of the Lost!
Frandor's Keep has been brought to it's knees. As no one dares travel out side the protection of the forts walls. A single Mad Monk with a weapon of unspeakable power has already left hundreds dead in his path. A calling goes out to Frandor's best and bravest to track down and eliminate this threat. But can anything stop the Master of the Flying Guillotine.
He's back, and apparently unstoppable. The Mad Monk Master has returned and this time he has one goal: only to destroy. Again Grey Hawk's best and bravest are summoned to finally put an end to this menace, but can anything stop the Master of the Flying Guillotine?
Frandor's Keep has been brought to it's knees. As no one dares travel out side the protection of the forts walls. A single Mad Monk with a weapon of unspeakable power has already left hundreds dead in his path. A calling goes out to Frandor's best and bravest to track down and eliminate this threat. But can anything stop the Master of the flying Guillotine.
The first meeting of the Quorum of 12 went off without too many hitches. But then came Kobol and the Fracture and now this new meeting after all that â only a fool would think something important wasnât going to happen. And whatâs wrong with giving your captive audience the sort of story it wants to believe? Not a frakinâ thing.
You have been asked to escort a local hero that has been away for some time. Billy is bringing a big deal to the local freehold that will benefit all in the freehold; every one in your freehold is really looking forward to this new deal... (why is he wearing body armor?).