Mortals have gazed into eternity and wondered if their names would echo through the ages. To you, heroes, this question now lingers as you sit upon unknown soil. In this place, of torment, fire, brimstone, and misery. Is this a trick of the gods? Have you strayed from your homes of Sparta, Troy, Arcadia, and Athens? Have you somehow lingered from the fields of Elysium into the bowls of Tartarus? Only the brave, wise, and strong will find out.
Everyone in the Motley knew Tatiana was trouble when she showed up. Everyone but Charlie. When she vanished into the Dreaming, everyone else said "good riddance." Then the ransom note came and Charlie went off after her. And tempting as it is to leave him to his fate, there is the bother with the Oaths and all. That and he's the only one with the key to the freehold. (This is the same as Snow and Shadows in a different system)
Play the crew of Serenity as they go places, see things, and make clever remarks. Hijinks are a certainty. Game is "mechanics-light"; knowledge of the Firefly world helpful! Role playing stressed.
Play the crew of Serenity as they go places, see things, and make clever remarks. Hijinks are a certainty. Game is "mechanics-light"; Knowledge of the Firefly world helpful! Role playing stressed.
Play the crew of Serenity as they go places, see things, and make clever remarks. Hijinks are a certainty. Game is "mechanics-light"; knowledge needed but knowledge of the Firefly world helpful! Role playing stressed.
Play the crew of Serenity as they go places, see things, and make clever remarks. Hijinks are a certainty. Game is "mechanics-light"; knowledge needed but knowledge of the Firefly world helpful! Role playing stressed.
It seems to you and your cell, that Hunters are popping up everywhere. A small army is forming under the leadership of the Union. The Union's charismatic leader promises a monster free city, and plans to use this army of Joe the plumbers and Jane Housewives to make it a reality. What could go wrong?
Taking the drugs off the streets of Hudson City has been a difficult task, but months of hard work have paid off. Your efforts have led you to a warehouse on the waterfront, and there is something definitely fishy going on! Combat and action emphasis as you role-play a vigilante in a gritty world.