On LV-637, the Mining Underground Technique Control Organization is on strike and seized control of the Clipperton Fracture mine. Three weeks ago the strikers went silent…
Description:
On LV-637, planet Thames, the Mining Underground Technique Control Organization has gone on strike and seized control of the lithium Clipperton Fracture mine and the Deepstar Nine refining facility. But three weeks ago the strikers went silent, production ceased completely, and this has put the United Americas and Colonial Marine Corps in an unacceptable situation…
On LV-637 the Mining Underground Technique Control Organization is on strike and seized control of the Clipperton Fracture mine. Three weeks ago the strikers went silent…
Description:
On LV-637, planet Thames, the Mining Underground Technique Control Organization has gone on strike and seized control of the lithium Clipperton Fracture mine and the Deepstar Nine refining facility. But three weeks ago the strikers went silent, production ceased completely, and this has put the United Americas and Colonial Marine Corps in an unacceptable situation…
On LV-637 the Mining Underground Technique Control Organization is on strike and seized control of the Clipperton Fracture mine. Three weeks ago the strikers went silent…
Description:
On LV-637, planet Thames, the Mining Underground Technique Control Organization has gone on strike and seized control of the lithium Clipperton Fracture mine and the Deepstar Nine refining facility. But three weeks ago the strikers went silent, production ceased completely, and this has put the United Americas and Colonial Marine Corps in an unacceptable situation…
Try to survive the infamous "Death House," your first stop in Barovia. (Intended for levels 1-3, new players welcome!)
Description:
This session will run an abbreviated version of the "Death House" scenario from the "Curse of Strahd" campaign setting. Dice, pencils, and -pre-made characters will be provided.
Try to survive the infamous "Death House," your first stop in Barovia. (Intended for levels 1-3, new players welcome!)
Description:
This session will run an abbreviated version of the "Death House" scenario from the "Curse of Strahd" campaign setting. Dice, pencils, and -pre-made characters will be provided.
Try to survive the infamous "Death House," your first stop in Barovia. (Intended for levels 1-3, new players welcome!)
Description:
This session will run an abbreviated version of the "Death House" scenario from the "Curse of Strahd" campaign setting. Dice, pencils, and -pre-made characters will be provided.
You are the leaders of your Clan, having fled your homeland into the wilderness of Dragon Pass. What dangers await you in your new home, and how will your people survive?
Description:
Banished from your homeland, your clan has survived great hardships in their journey to the dangerous lands of Dragon Pass. There are few of you now, less than a hundred from your once-mighty clan have survived the journey. They look to you, the elders who form the Clan Ring, for direction, leadership, and protection. Together you will guide your clan into Dragon Pass, found a new village, and explore the lands nearby. But you are not alone in Dragon Pass. Other settlers, Elder Races have lived here for centuries while no humans dared settle here, monsters of chaos seeking to unmake the world, and many other dangers besides await your people in your new home. Will your people thrive in their new home, or will history forget your clan ever existed?
Play at the table with the renowned publisher and creator herself. This exclusive campaign was developed as part of Beadle & Grimm’s Silver Edition of Fizban’s Treasury of Dragons. Lvl 3.
Description:
D&D in a Castle presents renowned DM Elisa Teague. A 20 year veteran in the Tabletop Games Industry, Elisa Teague has worked on over 100 published card and board games, written for various RPGs including Dungeons & Dragons, Wardlings, Kids on Bikes, and many more. Elisa has previously Senior Producer of Roleplaying Games at Renegade Game Studios, where she wrote and produced roleplaying books for the Power Rangers, G.I. Joe, and Transformers RPGs as well as Vampire: the Masquerade and the World of Darkness line. Known for social intrigue, deep mystery plots, and puzzles in her writing, she wrote the chapter on how to use puzzles in your game for D&D’s Tasha’s Cauldron of Everything and has designed puzzle events and ARGs for some of the largest companies and events in the world.
The city was at peace - as much as it can be - until a forgotten god turned up. Now they're causing anarchy and ripping apart everything you hold dear. Will you stop them or succumb to their power?
The city was at peace - as much as it can be - until a forgotten god turned up. Now they're causing anarchy and ripping apart everything you hold dear. Will you stop them or succumb to their power?