Another day between the glass and concrete. Adults push and move like fish going up stream. We are ignored, but only have each other. Our eyes open to a new day as our colors guide us home.
Description:
You are a lost kid searching for a way home—wherever “home” may mean to you. Is it where you grew up? Is it a place you are running to? A place you ran away from? A place you’ve never been before? Or maybe it’s the people you surround yourself with. With each step you take toward home, you and your friends will find adventures hidden under rocks, behind street corners, and in the pockets of strangers. You may be seeking shelter, left out in the rain while the family you see through a lit window sits down to dinner. You might be seeking food, trying to ease your grumbling stomachs. Traveling across the American expanse, each rundown town, disused diner, and abandoned mall will provide new opportunities to explore—new adventures, and new dangers. To fall into despair means to give up—and to keep moving forward means to nurture the hope inside you.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
Infiltrate a heavily fortified lab to obtain a bio-weapon in exchange for a new home.
Description:
In the neon-soaked ruins of a world ravaged by war, players will be recruited by a mysterious net user for a job that will change their lives. Smuggling a bio-weapon prototype from a heavily fortified laboratory may be a death sentence, but the reward is worth it. Welcome to Infection Nights, a 3-hour adventure in the nano-infested world of Cy
Infiltrate a heavily fortified lab to obtain a bio-weapon in exchange for a new home.
Description:
In the neon-soaked ruins of a world ravaged by war, players will be recruited by a mysterious net user for a job that will change their lives. Smuggling a bio-weapon prototype from a heavily fortified laboratory may be a death sentence, but the reward is worth it. Welcome to Infection Nights, a 3-hour adventure in the nano-infested world of Cy