The Bog has always been a swampy marsh of hard mice, one in which many denizens have lived their whole lives. How will they deal with the change that the conquering Marquisate brings to the clearing?
The Bog has always been a swampy marsh of hard mice, one in which many denizens have lived their whole lives. How will they deal with the change that the conquering Marquisate brings to the clearing?
The Bog has always been a swampy marsh of hard mice, one in which many denizens have lived their whole lives. How will they deal with the change that the conquering Marquisate brings to the clearing?
The Bog has always been a swampy marsh of hard mice, one in which many denizens have lived their whole lives. How will they deal with the change that the conquering Marquisate brings to the clearing?
An original tabletop RPG that utilizes dice, improv, and the unpredictability of a wooden block tower or deck of cards to create an on the spot RP adventure.
Description:
You and a band of yet to be determined adventurers have set out on a mission of the utmost importance. You didn't know this is what you'd be doing. You aren't sure how you are going to succeed but what should've been an routine mission will be a psychological thriller that will make you question everything you thought you knew you knew. Come and join me for a session where necessity is the mother of invention and you never know what's behind the next door.
An original tabletop RPG that utilizes dice, improv, and the unpredictability of a wooden block tower or deck of cards to create an on the spot RP adventure.
Description:
You and a band of yet to be determined adventurers have set out on a mission of the utmost importance. You didn't know this is what you'd be doing. You aren't sure how you are going to succeed but what should've been an routine mission will be a psychological thriller that will make you question everything you thought you knew you knew. Come and join me for a session where necessity is the mother of invention and you never know what's behind the next door.
You've been abandoned by your corporate sponsors, and they have left you, the workers, to clean up their mess.
Description:
Almost a week after Russ Jorden's family was dispatched by Hadley's Hope supervisor Al Simpson, the colony has been plunged into terror. A Weyland-Yutani Acheron Inspection team has arrived, much to the relief of the colony. But their agenda is proving not to be in the best interests of the colonists. Hopefully your agenda is better. It is, right?! We need to get off this rock together!
You've been abandoned by your corporate sponsors, and they have left you, the workers, to clean up their mess.
Description:
Hope's Last Day tells the story of the final hours of Hadley's Hope, all through the eyes of five colonist workers(including Anne, Timmy, and Rebecca "Newt" Jorden!). It offers a brief taste of cinematic gameplay and drops the players straight into the action. The pre-generated characters all have their own Agendas, Buddies, and Rivalries, but together they have one desperate collective mission: to escape LV-426 alive. This scenario encompasses what would normally be the third and final Act of a three-Act Cinematic scenario.
You've been abandoned by your corporate sponsors, and they have left you, the workers, to clean up their mess.
Description:
Almost a week after Russ Jorden's family was dispatched by Hadley's Hope supervisor Al Simpson, the colony has been plunged into terror. A Weyland-Yutani Acheron Inspection team has arrived, much to the relief of the colony. But their agenda is proving not to be in the best interests of the colonists. Hopefully your agenda is better. It is, right?! We need to get off this rock together!