Miseries & Misfortunes designer Luke Crane escorts a group of unfortunates on a desperate ride through 1647 Catalonia using his new fast, flexible, d20-based system.
Ah retirement! A simple cabin, a backwoods planet, a nice fire, decent shuteye, cut throat politics, and herding a stampede of raging dinosaurs in a decommissioned starfighter. Oh the simple life...
Description:
You are one of a small group of friends that have decided the best way to make bank and get that elusive starship you want, is to join the Dino Ranching Industrial Complex on Tureded. Characters include an ace pilot, a research scientist, a grifter, an illegal alien star marine, and a survivalist. Character resources include a decommissioned star fighter, a beater of a tank, a starship that isn't jump worthy, their wits, and all accomplishments they can carve out with their own spit and gumption.
Adventurers return home after their first adventure, to find their once calm village in a state of emergency. Can the new adventurers find the source of the upset?
Description:
A small party of gnomes, dwarves, and halflings return home to what was once a quiet little village where nothing happened. As they return home, many of their friends and neighbors are leaving town. Others are committed to finding the source of the unrest, but are unsure where to start looking.
It’s Honeycon 2023. You are going to undertake the greatest heist the world has ever seen. There are only two problems. One: You have a complex plan that requires precise timing. Two: You are a BEAR.
Description:
Honey Heist is a no-prep tabletop role-playing game where all of the players are bears. Literally. And their goal? To steal Honey and a grand prize from HoneyCon, bypass security features, and overcome unknown dangers in an improvised, hijinks-filled session of grand larceny and silly hats. Utilizing only two Abilities: Criminal, and Bear, Honey Heist’s challenges, goals, and scenarios are randomly rolled and improvised at the table. It is a work of pure, unadulterated genius. Pure and unadulterated like that sweet, sweet black orchid honey that I soon intend to steal...
It’s Honeycon 2023. You are going to undertake the greatest heist the world has ever seen. There are only two problems. One: You have a complex plan that requires precise timing. Two: You are a BEAR.
Description:
"Honey Heist is a no-prep tabletop role-playing game where all of the players are bears. Literally. And their goal? To steal Honey and a grand prize from HoneyCon, bypass security features, and overcome unknown dangers in an improvised, hijinks-filled session of grand larceny and silly hats. Utilizing only two Abilities: Criminal, and Bear, Honey Heist’s challenges, goals, and scenarios are randomly rolled and improvised at the table. It is a work of pure, unadulterated genius. Pure and unadulterated like that sweet, sweet black orchid honey that I soon intend to steal..."
You've been shrunk! Explore a mad wizard's tower to find his lab and regain your original size.
Description:
The Mad Magus Gary has put an advert in the local paper to help him test a new magical device. Anyone who accepts will be paid "As much Gold as they can carry away." In retrospect maybe that should have been cause for suspicion. Traverse through the seven floors of Gary's tower find his lab and regain your original size. Then you can talk with Gary about getting paid... This adventure is intended for characters at level 7. Characters will be provided, but feel free to bring your own!
The Bog has always been a swampy marsh of hard mice, one in which many denizens have lived their whole lives. How will they deal with the change that the conquering Marquisate brings to the clearing?
The Bog has always been a swampy marsh of hard mice, one in which many denizens have lived their whole lives. How will they deal with the change that the conquering Marquisate brings to the clearing?
The Bog has always been a swampy marsh of hard mice, one in which many denizens have lived their whole lives. How will they deal with the change that the conquering Marquisate brings to the clearing?
The Bog has always been a swampy marsh of hard mice, one in which many denizens have lived their whole lives. How will they deal with the change that the conquering Marquisate brings to the clearing?