Move caravans of explorers up the river, building trading posts along the way, in this river exploration game. A modular board means the river is different every time.
Description:
Caravans move mancala-style, dropping an explorer on each space as they move forward. An explorer placed on a trading post of his color earns money for that explorer, but an explorer placed on the river washes back to the previous river crossing. Make the most money from your trading posts by the time a caravan reaches the river's source, and you win!
Move caravans of explorers up the river, building trading posts along the way, in this river exploration game. A modular board means the river is different every time.
Description:
Caravans move mancala-style, dropping an explorer on each space as they move forward. An explorer placed on a trading post of his color earns money for that explorer, but an explorer placed on the river washes back to the previous river crossing. Make the most money from your trading posts by the time a caravan reaches the river's source, and you win!
Move caravans of explorers up the river, building trading posts along the way, in this river exploration game. A modular board means the river is different every time.
Description:
Caravans move mancala-style, dropping an explorer on each space as they move forward. An explorer placed on a trading post of his color earns money for that explorer, but an explorer placed on the river washes back to the previous river crossing. Make the most money from your trading posts by the time a caravan reaches the river's source, and you win!
Move caravans of explorers up the river, building trading posts along the way, in this river exploration game. A modular board means the river is different every time.
Description:
Caravans move mancala-style, dropping an explorer on each space as they move forward. An explorer placed on a trading post of his color earns money for that explorer, but an explorer placed on the river washes back to the previous river crossing. Make the most money from your trading posts by the time a caravan reaches the river's source, and you win!
Move caravans of explorers up the river, building trading posts along the way, in this river exploration game. A modular board means the river is different every time.
Description:
Caravans move mancala-style, dropping an explorer on each space as they move forward. An explorer placed on a trading post of his color earns money for that explorer, but an explorer placed on the river washes back to the previous river crossing. Make the most money from your trading posts by the time a caravan reaches the river's source, and you win!
A roll-and-write with a modular board composing the route. On the boat everyone follows the same route, but you can take your tourists on tours. Plan ahead but beware, the dice may change your plans.
Description:
You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill?
A roll-and-write with a modular board composing the route. On the boat everyone follows the same route, but you can take your tourists on tours. Plan ahead but beware, the dice may change your plans.
Description:
You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill?
A roll-and-write with a modular board composing the route. On the boat everyone follows the same route, but you can take your tourists on tours. Plan ahead but beware, the dice may change your plans.
Description:
You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill?
A roll-and-write with a modular board composing the route. On the boat everyone follows the same route, but you can take your tourists on tours. Plan ahead but beware, the dice may change your plans.
Description:
You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill?
A roll-and-write with a modular board composing the route. On the boat everyone follows the same route, but you can take your tourists on tours. Plan ahead but beware, the dice may change your plans.
Description:
You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill?