A tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game
Description:
On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.
A tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game
Description:
On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.
A tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game
Description:
On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.
A tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game
Description:
On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.
A tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game
Description:
On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.
A tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game
Description:
On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.
Learn how to play a fast paced hand management survival racing game taught by designer Sam Barmettler.
Description:
Sometimes you don’t have to OUTRUN THE BEAR… you just have to outrun your friends. You’ll play against up to five friends as you manage your cards in a race for your lives. Start at the campsite, and use action cards to make it all the way to the parking lot and the safety of the car (while helping or sabotaging your friends’ progress). Careful… you never know who has the CAR KEYS! The game ends when all runners have either made it to the parking lot or have been eaten by the bear. So try to keep at least one friend between you and the bear at all times, and maybe you will manage to OUTRUN THE BEAR!
Learn how to play a fast paced hand management survival racing game taught by designer Sam Barmettler.
Description:
Sometimes you don’t have to OUTRUN THE BEAR… you just have to outrun your friends. You’ll play against up to five friends as you manage your cards in a race for your lives. Start at the campsite, and use action cards to make it all the way to the parking lot and the safety of the car (while helping or sabotaging your friends’ progress). Careful… you never know who has the CAR KEYS! The game ends when all runners have either made it to the parking lot or have been eaten by the bear. So try to keep at least one friend between you and the bear at all times, and maybe you will manage to OUTRUN THE BEAR!
Learn how to play a fast paced hand management survival racing game taught by designer Sam Barmettler.
Description:
Sometimes you don’t have to OUTRUN THE BEAR… you just have to outrun your friends. You’ll play against up to five friends as you manage your cards in a race for your lives. Start at the campsite, and use action cards to make it all the way to the parking lot and the safety of the car (while helping or sabotaging your friends’ progress). Careful… you never know who has the CAR KEYS! The game ends when all runners have either made it to the parking lot or have been eaten by the bear. So try to keep at least one friend between you and the bear at all times, and maybe you will manage to OUTRUN THE BEAR!