Highly non-cooperative zombie game taking place in a high school. You don't have to run faster than the undead, just faster than your friends! Game Debut!
Highly non-cooperative zombie game taking place in a high school. You don't have to run faster than the undead, just faster than your friends! Game Debut!
Bring 5 pre-built Summoner decks. You set the order you will play each deck over 5 rounds. Between your five decks, no two draw piles may share the same unit.
One Summoner to rule them all! Brings 1 pre-built faction deck to play for the entire event. Matches will be timed; up to 4 round event w/1 game final, if necessary.
Bring the original starter deck for your chosen Summoner with the necessary wound markers and dice. Matches will be timed with chess clocks. Up to 4 round event w/1 game final, if necessary.
Bring 4 different standard decks. Prior to the event, you set the order they will play each deck. Matches will be timed; up to 4 round event w/1 game final, if necessary.
Description:
This event is for the original starter decks only. Players bring 4 different standard decks. Before the event, players will specify which deck they will play for each round. If the 1 game final is necessary, the 2 undefeated players will use Pick Your Poison format.(for details, please see Pick Your Poison event) Gaming boards will be provided. Matches will be timed with chess clocks to keep event on schedule and deter analysis paralysis. This will be a swiss style tournament. Up to 4 rounds depending on the number of participants. Final will only be played if there is more than 1 undefeated player after 4 rounds.
Bring 2 pre-built decks. Your opponent picks which deck you play. Between your 2 decks, no two draw piles may share the same unit. Matches will be timed; up to 4 rounds w/1 game final.
Description:
Players bring 2 pre-built faction decks using the custom deck building rules found in the rule book. Before each match, players will roll off; highest roll picks which of the 2 opponent's faction deck they will play. Low roller then picks the high roller's deck. Players only know their opponent's 2 factions; specific commons and champions in the deck build are not disclosed prior to the match. Gaming boards will be provided. Matches will be timed with chess clocks to keep event on schedule and deter analysis paralysis. This will be a swiss style tournament. Up to 4 rounds depending on the number of participants. Final will only be played if there is more than 1 undefeated player after 4 rounds.
Bring 2 different Standard decks. Your opponent picks which deck you play. Matches will be timed; up to 4 rounds w/1 game final.
Description:
Players bring 2 different Standard decks. You also need to bring your own dice and wound markers. Gaming boards will be provided. Matches will be timed to keep event on schedule. Please be 10 minutes early to event, if possible. This will be a swiss style tournament. Up to 4 rounds depending on the number of participants. Final will only be played if there is not 1 undefeated player after 4 rounds. Please visit the event section of the Summoner Wars community forum site for more information.
A role selection, tile-laying, city-building board game.
Description:
In this tile-laying game, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count. So, Sunrise City is not a race to score the most points, it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins.
A role selection, tile-laying, city-building board game.
Description:
In this tile-laying game, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count. So, Sunrise City is not a race to score the most points, it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins.