Be a part of the home shopping and shipping revolution by joining the team at Express Route, where you will utilize ultramodern technology from the comfort of our central control room.
Description:
It’s the answer to America’s rising shipping needs! You and your team must work together to control our mechanized fleet of shipping vehicles to meet rising consumer demands!
Be a part of the home shopping and shipping revolution by joining the team at Express Route, where you will utilize ultramodern technology from the comfort of our central control room.
Description:
It’s the answer to America’s rising shipping needs! You and your team must work together to control our mechanized fleet of shipping vehicles to meet rising consumer demands!
Be a part of the home shopping and shipping revolution - join the team at Express Route, utilizing ultramodern technology. Learn directly from the designer - special goodies for all participants!
Description:
It’s the answer to America’s rising shipping needs! You and your team must work together to control our mechanized fleet of shipping vehicles to meet rising consumer demands!
Hungry for a delicious and strategic game? Look no further! This is food-chain trick-taking game that serves up fun. Grab your fork and get ready to feast on some tasty tactics!
Description:
In the game, there are four terrains/suits, and in each terrain, there are owls, rabbits, and kale. In addition, there are foxes, and they are wild. In every trick, players play a card face down except kale. After players have played a card, reveal them and resolve from fox to owl, rabbit, then kale. Fox can eat an owl or rabbit. Owls can eat a rabbit, and rabbits can eat kale. If your kale survived, you eat/score the kale. When a player scores five cards, the game ends, and the player with the most points wins the game.
Hungry for a delicious and strategic game? Look no further! This is food-chain trick-taking game that serves up fun. Grab your fork and get ready to feast on some tasty tactics!
Description:
In the game, there are four terrains/suits, and in each terrain, there are owls, rabbits, and kale. In addition, there are foxes, and they are wild. In every trick, players play a card face down except kale. After players have played a card, reveal them and resolve from fox to owl, rabbit, then kale. Fox can eat an owl or rabbit. Owls can eat a rabbit, and rabbits can eat kale. If your kale survived, you eat/score the kale. When a player scores five cards, the game ends, and the player with the most points wins the game.
A cutthroat competitive board game about Marxistic dwarves in a steampunk factory, with elements of co-operation and deals involving Economics, Fantasy, Industry and Negotiation with a little satire.
Description:
A tight game of glancing blows and communal glory creating a wicked blend of sharp elbows and shared ambition. Visually, Factory 42 takes its influence from 1920’s Soviet Union propaganda, fantasy literature and elements of pre-WWI Prussian decor.
A cutthroat competitive board game about Marxistic dwarves in a steampunk factory, with elements of co-operation and deals involving Economics, Fantasy, Industry and Negotiation with a little satire.
Description:
A tight game of glancing blows and communal glory creating a wicked blend of sharp elbows and shared ambition. Visually, Factory 42 takes its influence from 1920’s Soviet Union propaganda, fantasy literature and elements of pre-WWI Prussian decor.
A cutthroat competitive board game about Marxistic dwarves in a steampunk factory, with elements of co-operation and deals involving Economics, Fantasy, Industry and Negotiation with a little satire.
Description:
A tight game of glancing blows and communal glory creating a wicked blend of sharp elbows and shared ambition. Visually, Factory 42 takes its influence from 1920’s Soviet Union propaganda, fantasy literature and elements of pre-WWI Prussian decor.
Gather resources, collect the faeries, build their homes in your faerie garden, and be the first mortal to enter the faerie realm.
Description:
From that midsummer night when you and aunt Victoria gazed from her country manor, and saw the will-o-wisp lights blinking near the edge of the forest, the adventure began! “What are those?” you asked. “Well, those are the faeries, my dear,” she responded as if it were the most natural thing in the world. From that moment, you knew that in the time remaining in your Summer visit, you HAD to get close to one, befriend a real faerie. You had no idea what magical secrets would be revealed to you about the many faerie folk. And now, weeks later, staring into the foggy entrance to their realm, you wonder if you have the courage to enter. A magical game of discovery where you will learn about and collect faeries from five unique folk. You will gain knowledge, magic, and mischief in order to entice faeries to help you in your quest to learn everything that you can about them and their realm