A racing game for people who have always dreamed of weaponized weasels, shields made from cardboard boxes, & where getting ahead requires attaching a your car to a fighter jet via tow rope.
Description:
As it turns out, the punishment for road rage during your life is to spend eternity racing in the afterlife. Join your fellow drivers in a battle to the finish line. Try to stay alive(ish) and get further than everyone else.
The object of this game, like all racing games, is to get to the finish line first. Unlike other racing games, use the tricks of your trade to get there. Whether you’re a Scientist, Wizard or both, build the best strategy using the specialty unique to each driver. Along the way, do everything you can to get ahead and stay ahead and everything you can to drag your opponents back.
A racing game for people who have always dreamed of weaponized weasels, shields made from cardboard boxes, & where getting ahead requires attaching a your car to a fighter jet via tow rope.
Description:
As it turns out, the punishment for road rage during your life is to spend eternity racing in the afterlife. Join your fellow drivers in a battle to the finish line. Try to stay alive(ish) and get further than everyone else.
The object of this game, like all racing games, is to get to the finish line first. Unlike other racing games, use the tricks of your trade to get there. Whether you’re a Scientist, Wizard or both, build the best strategy using the specialty unique to each driver. Along the way, do everything you can to get ahead and stay ahead and everything you can to drag your opponents back.
A racing game for people who have always dreamed of weaponized weasels, shields made from cardboard boxes, & where getting ahead requires attaching a your car to a fighter jet via tow rope.
Description:
As it turns out, the punishment for road rage during your life is to spend eternity racing in the afterlife. Join your fellow drivers in a battle to the finish line. Try to stay alive(ish) and get further than everyone else.
The object of this game, like all racing games, is to get to the finish line first. Unlike other racing games, use the tricks of your trade to get there. Whether you’re a Scientist, Wizard or both, build the best strategy using the specialty unique to each driver. Along the way, do everything you can to get ahead and stay ahead and everything you can to drag your opponents back.
A racing game for people who have always dreamed of weaponized weasels, shields made from cardboard boxes, & where getting ahead requires attaching a your car to a fighter jet via tow rope.
Description:
As it turns out, the punishment for road rage during your life is to spend eternity racing in the afterlife. Join your fellow drivers in a battle to the finish line. Try to stay alive(ish) and get further than everyone else.
The object of this game, like all racing games, is to get to the finish line first. Unlike other racing games, use the tricks of your trade to get there. Whether you’re a Scientist, Wizard or both, build the best strategy using the specialty unique to each driver. Along the way, do everything you can to get ahead and stay ahead and everything you can to drag your opponents back.
Compete in the 1st-ever Shuffle Grand Prix Cup at Gen Con! A series of races to determine who will come out on top. This tournament uses single elimination, 1v1 races.
Description:
A racing game for people who have always dreamed of weaponized weasels, shields made from cardboard boxes, and where getting ahead requires attaching a your car to a fighter jet via tow rope.
This tournament uses single elimination, 1v1 races. Players will be placed randomly into a bracket and race against each other until we determine a winner. Trophies and a mention on shufflegrandprix.com will be given for the 1st, 2nd and 3rd place winners.
The first 30 minutes will be warm-up and allow time for walk-ins. After that, we'll make the bracket and begin the tournament. The number of races depends on the number of players who show up.
Grab your singlet* and jump the top rope as the Gnomes of Gnome Stew help tag-team your game into submission. Learn basic moves and advanced techniques that will leave your players gasping for more!
Description:
Every GM wants his or her sessions to be as exciting and memorable as Wrestlemania 3 (Google it, seriously). But you're not going to get there by dishing up the same old slop. Luckily, you don't have to wrestle with your game alone! Grab your favorite spatula, folding chair (or other foreign object), and jump in the ring for a memorable tag-team session with the infamous Gnomes of the ENnie Award-winning blog Gnome Stew. From innovative adventure design, to 3D props, to handing over the reins, to much more, come learn something new to spice up your game, tap out your players, and muddle your metaphors! Can you smell what we're cooking? This is very much an interactive discussion, so bring your own ideas, questions, and favorite moves to share. *Singlet not required, nor advised. All descriptions are figurative. Any actual wrestling is incidental to the seminar.
Sail across an ocean of trees in chainsaw ships to experience the eldritch wonder of the Wild Sea as "wildsailers": fungus people, fuzzy mothfolk, spider-hiveminds and more!
Description:
Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride.
You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep.
The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?
Sail across an ocean of trees in chainsaw ships to experience the eldritch wonder of the Wild Sea as "wildsailers": fungus people, fuzzy mothfolk, spider-hiveminds and more!
Description:
Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride.
You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep.
The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?
Sail across an ocean of trees in chainsaw ships to experience the eldritch wonder of the Wild Sea as "wildsailers": fungus people, fuzzy mothfolk, spider-hiveminds and more!
Description:
Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride.
You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep.
The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?
Sail across an ocean of trees in chainsaw ships to experience the eldritch wonder of the Wild Sea as "wildsailers": fungus people, fuzzy mothfolk, spider-hiveminds and more!
Description:
Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride.
You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep.
The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?