The classic game of partnership Euchre played with official Bicycle/Hoyle rules. Winning team receives trophies and $250 gift certificates at the Bicycle booth.
Description:
In this trick-taking game, players are dealt 5 cards each hand consisting of 9-A of each suit. Partnerships try to establish a trump suit and then win as many of the five tricks as possible to score points. 10-point games with a 30 minute time limit. 24-card decks used. Partnerships will play in 2 preliminary rounds; top scorers will advance to elimination play. Attend with a partner or find one at the event.
The classic game of Hearts played with official Bicycle/Hoyle rules. Winner receives a trophy and a $250 gift certificates at the Bicycle booth.
Description:
In this trick-taking game, players try to avoid collecting hearts and the queen of spades. Unless they can get them all and shoot the moon! 100-point games with a 40 minute time limit. Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
The classic game of partnership Spades played with official Bicycle/Hoyle rules. Winning team receives trophies and $250 gift certificates at the Bicycle booth.
Description:
In this trick-taking game, partnerships use spades as the trump suit to win and collect books to match their bids. 300-point games with a 30 minute time limit. There will be 16 spades in the deck - Big Joker, Little Joker, 2 of diamonds, 2 of spades, A-3 of spades. Partnerships will play in 2 preliminary rounds; top scorers will advance to elimination play. Attend with a partner or find one at the event.
The quintessential quantum trick-taking card game for cool cats, where your card's color isn't defined until you play it! Winner receives a $250 shopping spree at the Bezier booth.
Description:
Hypothesize how many tricks you will win, and record your bid. Place tokens on the community research board as you play your hand, and connect large groups of tokens to score even more points. Plan your tricks carefully as you cannot claim the color of a card with the same number that has already been declared. Doing so would be pawsitively catastrophic as you have just created a paradox! Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
Manipulate, bribe, & deceive your way to victory & prizes! You have influence over powerful members of society, but so do your opponents. Winner receives a $250 shopping spree at the IGS booth!
Description:
Will you be the assassin, or the assassinated? Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
Players choose a set of 7 letter dice (different iced drinks). When the timer starts, players attempt to form the most valuable word possible. Winner receives a prize package of games worth over $250!
Description:
Don't have the letters you need? Don't worry! You can re-roll any of your dice up to two times before the round ends - but in addition to your individual letter dice, you must also try to incorporate the most "target letters", that is, the letters revealed on four ice cube-shaped letter dice that are revealed at the beginning of each round. The colder your drink thanks to the incorporation of ice, the higher your score! Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
Play traits for points over multiple rounds, called ages. Be warned - hidden in the ages are catastrophes! Winner receives a trophy, $250 store credit, and Doomlings' first-ever 1 of 1 card!
Description:
Somewhere on a doomed and distant planet, life has emerged, competing for supremacy until the world’s inevitable destruction. The object of the game is to score the most points by the time the world ends. Score points by playing Traits for your Doomlings’ species, making them more adaptable, resilient, and mischievous. As your Doomlings assert their dominance, Catastrophes will befall the planet, causing setbacks for each competing species. When the third Catastrophe inevitably strikes, the world ends, and the Doomlings with the strongest set of traits get to look the Apocalypse in the eye and declare...“I scored the most points!” Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
2026 U.S. National Finger Guns at High Noon Championship
Summary:
A fast-paced game of strategy, negotiation, and pure hilarity - battle royale style. Winner receives a $250 gift certificate for the IGS booth.
Description:
Craft your plan, convince the crowd to join in, then count down and draw your finger guns. Hand gestures show everyone's actions and targets. Eliminate players with pistols, dynamite, and power shots, or stand to the side and lasso up an ally. Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
2026 U.S. National Nature Championship - Final Round
Summary:
The final round, using the Amazon Rainforest expansion. The four players at the final table share a $400 Prize pool.
Description:
Compete in the second U.S. National Nature Championship! The goal of Nature is to grow thriving populations in an ecosystem where food is scarce and predators lurk. Evolve traits like Tusked for foraging, Fast for escaping danger, or Clawed for hunting. The Amazon Rainforest expansion adds a new dimension to the game: Mysteries hide behind every leaf of the canopy - poisonous dart frogs, jaguars that can crack turtle shells, and monkeys in search of exotic fruit. Everyone who reaches the final table will receive $100 Nature Dollars.