Explore the cultural and historical significance of White River State Park from the time of Indianapoliss settlement to the present day.
Description:
Guides will share stories of the parks history, from the time of Indianapoliss settlement to the present day, tracing how the area evolved from a hub of transportation and industry to a center for recreation, culture, and entertainment. The tour will highlight how historic landmarks became assets within the park including the 1916 Washington Street bridge, limestone-lined river promenade, 1870 pumphouse, Central Canal, and more.
This tour takes place outside and covers approximately 1 mile. Tours run rain or shine, so wear comfortable shoes and dress for the weather. Participants should expect to walk or stand for the entire length of the experience.
Indiana Landmarks proudly presents this tour in partnership with White River State Park Development Commission.
Explore the cultural and historical significance of White River State Park from the time of Indianapoliss settlement to the present day.
Description:
Guides will share stories of the parks history, from the time of Indianapoliss settlement to the present day, tracing how the area evolved from a hub of transportation and industry to a center for recreation, culture, and entertainment. The tour will highlight how historic landmarks became assets within the park including the 1916 Washington Street bridge, limestone-lined river promenade, 1870 pumphouse, Central Canal, and more.
This tour takes place outside and covers approximately 1 mile. Tours run rain or shine, so wear comfortable shoes and dress for the weather. Participants should expect to walk or stand for the entire length of the experience.
Indiana Landmarks proudly presents this tour in partnership with White River State Park Development Commission.
Explore the cultural and historical significance of White River State Park from the time of Indianapoliss settlement to the present day.
Description:
Guides will share stories of the parks history, from the time of Indianapoliss settlement to the present day, tracing how the area evolved from a hub of transportation and industry to a center for recreation, culture, and entertainment. The tour will highlight how historic landmarks became assets within the park including the 1916 Washington Street bridge, limestone-lined river promenade, 1870 pumphouse, Central Canal, and more.
This tour takes place outside and covers approximately 1 mile. Tours run rain or shine, so wear comfortable shoes and dress for the weather. Participants should expect to walk or stand for the entire length of the experience.
Indiana Landmarks proudly presents this tour in partnership with White River State Park Development Commission.
A corridor that connects the barracks with the sectors work area was painted white by an incompetent INFRARED worker and no one who lives in DOJ Sector can get to work. Troubleshooters, HELP!
Description:
A short but exciting task awaits you, Troubleshooter! Once upon a time there was a basically incompetent INFRARED worker in HPD&MC (Housing Preservation & Development and Mind Control). He made a booboo. He filled the paint receptacles of a maintenance bot with white paint when his Job Control Form clearly specified black paint. This is unfortunate, because the corridor connects the barracks section of DOJ Sector with the sectors work area. No one who lives in DOJ Sector can get to work. It is up to you, Troubleshooters, to correct this grave error and please Friend Computer.
A corridor that connects the barracks with the sectors work area was painted white by an incompetent INFRARED worker and no one who lives in DOJ Sector can get to work. Troubleshooters, HELP!
Description:
A short but exciting task awaits you, Troubleshooter! Once upon a time there was a basically incompetent INFRARED worker in HPD&MC (Housing Preservation & Development and Mind Control). He made a booboo. He filled the paint receptacles of a maintenance bot with white paint when his Job Control Form clearly specified black paint. This is unfortunate, because the corridor connects the barracks section of DOJ Sector with the sectors work area. No one who lives in DOJ Sector can get to work. It is up to you, Troubleshooters, to correct this grave error and please Friend Computer.
A corridor that connects the barracks with the sectors work area was painted white by an incompetent INFRARED worker and no one who lives in DOJ Sector can get to work. Troubleshooters, HELP!
Description:
A short but exciting task awaits you, Troubleshooter! Once upon a time there was a basically incompetent INFRARED worker in HPD&MC (Housing Preservation & Development and Mind Control). He made a booboo. He filled the paint receptacles of a maintenance bot with white paint when his Job Control Form clearly specified black paint. This is unfortunate, because the corridor connects the barracks section of DOJ Sector with the sectors work area. No one who lives in DOJ Sector can get to work. It is up to you, Troubleshooters, to correct this grave error and please Friend Computer.
Do you trust the instructions left by the hologram you saw when you first woke up? A mystery with some puzzles, some exploration, and a touch of amnesia.
Description:
You don't remember all the details of your life, and you especially don't remember being put in stasis. Now you're tasked to save a colony where everyone will return at some vague timeline given by a hologram of an old woman who you know is keeping secrets. The land needs help if you're to make it livable, and you have to do it soon. Will you do everything you need to help the colony come back to full strength? Should you? A game about piecing together the past to determine what will be your future.
Do you trust the instructions left by the hologram you saw when you first woke up? A mystery with some puzzles, some exploration, and a touch of amnesia.
Description:
You don't remember all the details of your life, and you especially don't remember being put in stasis. Now you're tasked to save a colony where everyone will return at some vague timeline given by a hologram of an old woman who you know is keeping secrets. The land needs help if you're to make it livable, and you have to do it soon. Will you do everything you need to help the colony come back to full strength? Should you? A game about piecing together the past to determine what will be your future.
Do you trust the instructions left by the hologram you saw when you first woke up? A mystery with some puzzles, some exploration, and a touch of amnesia.
Description:
You don't remember all the details of your life, and you especially don't remember being put in stasis. Now you're tasked to save a colony where everyone will return at some vague timeline given by a hologram of an old woman who you know is keeping secrets. The land needs help if you're to make it livable, and you have to do it soon. Will you do everything you need to help the colony come back to full strength? Should you? A game about piecing together the past to determine what will be your future.