You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
Jason Sanford, a finalist for the Nebula and Philip K. Dick Awards, will offer 10 unique tips to jump-start your writing and help take it to the next level.
Description:
These tips apply to all fiction genres along with both novel-length fiction and short fiction. Jason will discuss each of these tips, give examples of them from other authors, and demonstrate how you can use them to your benefit. He'll also answer questions on both writing and the publishing industry. Featuring: Jason Sanford #gcws #classroom #writing
Join Rob Heinsoo and other 13th Age writers as they talk about where second edition is now, share what's coming next and answer your burning questions.