10th century Ireland is a dangerous place. The Norse King Sitric claims the island. The sidhe awake to expel all intruders. Your kinsmen go missing after a night of revelry. Can the culprits be found?
Description:
Part 2 of 6. Every adventure may be played independently, or as part of a larger, connected arc.
Luke Crane—designer of Burning Wheel, Mouse Guard, Torchbearer—presents a theory of design for roleplaying games.
Description:
In the past five years, while teaching game design at NYU, Mr Crane has developed a set of concepts for analyzing and discussing RPGs from the point of view of the designer, rather than the player or game master. His hope is to create a common language of design which will facilitate productive dialogue, as well as provide tools for new designers and allow educators to more easily convey important ideas about the medium.
Eager for the bounty, your party signed up to clear the bandits out of a nearby forest. The sheriff kept stressing that you shouldn’t have any problems because it was a ‘totally normal’ bandit lair.
Eager for the bounty, your party signed up to clear the bandits out of a nearby forest. The sheriff kept stressing that you shouldn’t have any problems because it was a ‘totally normal’ bandit lair.
A GM-less RPG where you portray a gothic horror monster (like a vampire, werewolf, or ghost) or one of their human friends sharing a home with other monsters in the modern day.
Description:
You engage in sitcom style shenanigans while guiding your character the trials and tribulations of 21st century life, all while trying to master your character’s problem areas and vie for influence among your monstrous roommates. Gameplay is fast paced, and a different scenario is chosen for each session by the players.
The GM requests that all players wear a mask at the game table, for everyone’s safety and consideration.
A GM-less RPG where you portray a gothic horror monster (like a vampire, werewolf, or ghost) or one of their human friends sharing a home with other monsters in the modern day.
Description:
You engage in sitcom style shenanigans while guiding your character the trials and tribulations of 21st century life, all while trying to master your character’s problem areas and vie for influence among your monstrous roommates. Gameplay is fast paced, and a different scenario is chosen for each session by the players. The GM requests that all players wear a mask at the game table, for everyone’s safety and consideration.
A GM-less RPG where you portray a gothic horror monster (like a vampire, werewolf, or ghost) or one of their human friends sharing a home with other monsters in the modern day.
Description:
You engage in sitcom style shenanigans while guiding your character the trials and tribulations of 21st century life, all while trying to master your character’s problem areas and vie for influence among your monstrous roommates. Gameplay is fast paced, and a different scenario is chosen for each session by the players. The GM requests that all players wear a mask at the game table, for everyone’s safety and consideration.
A GM-less RPG where you portray a gothic horror monster (like a vampire, werewolf, or ghost) or one of their human friends sharing a home with other monsters in the modern day.
Description:
You engage in sitcom style shenanigans while guiding your character the trials and tribulations of 21st century life, all while trying to master your character’s problem areas and vie for influence among your monstrous roommates. Gameplay is fast paced, and a different scenario is chosen for each session by the players. The GM requests that all players wear a mask at the game table, for everyone’s safety and consideration.