When new arrivals enter the enclave, rumors fly about who they really are. They seem useful and eager to help, but are they all they say they are? Who could they really be?
When new arrivals enter the enclave, rumors fly about who they really are. They seem useful and eager to help, but are they all they say they are? Who could they really be?
When new arrivals enter the enclave, rumors fly about who they really are. They seem useful and eager to help, but are they all they say they are? Who could they really be?
When new arrivals enter the enclave, rumors fly about who they really are. They seem useful and eager to help, but are they all they say they are? Who could they really be?
The city of Makasing is rocked by a vicious crime! A beloved healer has been accused of Murder, and it's up to your group to clear his name!
Description:
They say that laughter is the best medicine. There are few people above Iisché in the halls of Makasing Comedy. However, the city has been rocked by the news that he has been accused of murder. Your group has been tasked to investigate this foul crime. Follow the clues, but heed your step: Actions have consequences, and not all are visible in the first moment.
We will be playing the brand new Killers: Kill Scene game. The most messed up game of Spades EVER!!!
Description:
In this game, you take the role of a killer trying to win the game by being the first to 2500 points. You earn your points by creating your kill scene. However, at every turn other players can stop you or the Police can find you, three strikes and your out of the game. Make alliances or screw your fellow players the choice is yours...
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and based on his new book The Allure of Play. (Workshop changes each year.)
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and based on his new book The Allure of Play. (Workshop changes each year.)
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and based on his new book The Allure of Play. (Workshop changes each year.)