In this 2-player game, one player assumes the role of a Washington Post Journalist, while the other embodies the Nixon Administration - each with a unique set of cards.
Description:
To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence.
In this 2-player game, one player assumes the role of a Washington Post Journalist, while the other embodies the Nixon Administration - each with a unique set of cards.
Description:
To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence.
In this 2-player game, one player assumes the role of a Washington Post Journalist, while the other embodies the Nixon Administration - each with a unique set of cards.
Description:
To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence.
In this 2-player game, one player assumes the role of a Washington Post Journalist, while the other embodies the Nixon Administration - each with a unique set of cards.
Description:
To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence.
In this 2-player game, one player assumes the role of a Washington Post Journalist, while the other embodies the Nixon Administration - each with a unique set of cards.
Description:
To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence.
A great Introductory event, A new box of wave 1 to be opened, players get two packs to build and play! With 14 packs of prizes coming from the same box!
TRANSFORM and ROLL OUT! This is a swiss style, constructed tournament, following the official WotC rules and ban list. Prize support will be a box of wave 1, split amongst top players!
A great Introductory event, A new box of wave 3 War for Cybertron, Siege 1, to be opened, players get two packs to build and play! With 14 packs of prizes coming from the same box!
TRANSFORM and ROLL OUT! This is a swiss style, constructed tournament, following the official WotC rules and ban list. Prize support will be a box of wave 3, split amongst top players!
A great Introductory event, A new box of wave 4 war for Cybertron siege 2, to be opened, players get two packs to build and play! With 14 packs of prizes coming from the same box!