10th century Ireland is a dangerous place. The Norse King Sitric claims the island. The sidhe awake to expel all intruders. Could a slumbering dragon from deep beneath the waves bring bring salvation?
Description:
Part 5 of 6. Every adventure may be played independently, or as part of a larger, connected arc.
Constellations are warping & changing in the night sky, & your spelljammer vessel has been dispatched to figure out what is the root cause.
Description:
The crew of the Brazen Beacon are a daring lot. In a cutthroat crystal sphere that is home to a den of villainy like the Wreck, they act as heroes, rendering aid to any spacefarer who needs it. They certainly earn their coin, but that never gets in the way of making wildspace a better and safer place. 12th-level characters provided.
Help your wizards get to Ravenskeep as quickly as possible in this hand-management memory game.
Description:
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles! Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…
Help your wizards get to Ravenskeep as quickly as possible in this hand-management memory game.
Description:
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles! Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…
Help your wizards get to Ravenskeep as quickly as possible in this hand-management memory game.
Description:
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles! Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…
Help your wizards get to Ravenskeep as quickly as possible in this hand-management memory game.
Description:
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles! Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…
Help your wizards get to Ravenskeep as quickly as possible in this hand-management memory game.
Description:
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles! Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…
The renowned Axis & Allies designer presents a deluxe global World War II board game.
Description:
You have been entrusted with the Mantle of Command for your nation. Collaborate with allies to coordinate maneuvers before resolving your secret, simultaneous orders for movement and production. Assign battle stances for each unit type wisely during conflicts on the land, at sea and air. Maintain a tight grip on your territories and guard your convoys to control the varied resources required to expand your army. Attack your enemies where they least expect and crush their national morale. Strive onward to capture the enemy capitals and secure victory!