Writers discuss incorporation of story structure models across different types of speculative writing.
Description:
Story structures (or narrative structures) are frameworks that help us develop plots, characters, and worlds into satisfying narratives. While you may be familiar with some of them, there are many structures and storytelling traditions—some of them millennia old. Join our panel of expert writers as they discuss various story structure models, storytelling traditions, and different ways to incorporate them into your writing process, either for prose or game writing. Panelists: Jerry Gordon (moderator), Jennifer Allaway, Dan Jolley, Cat Rambo, R.R. Virdi. Track: GCWS Writing.
Your family subversively vies for control of the crown. Featuring seven victory conditions the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Description:
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over these court members with the goal of backing the King (or new King) when the dust settles. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The court members are but pawns. The tools at your disposal are daggers, poison, guards, treachery, betrayal, spies, agents, antidotes, bribery, and conspiracy.
Your family subversively vies for control of the crown. Featuring seven victory conditions the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Description:
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over these court members with the goal of backing the King (or new King) when the dust settles. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The court members are but pawns. The tools at your disposal are daggers, poison, guards, treachery, betrayal, spies, agents, antidotes, bribery, and conspiracy.
Your family subversively vies for control of the crown. Featuring seven victory conditions the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Description:
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over these court members with the goal of backing the King (or new King) when the dust settles. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The court members are but pawns. The tools at your disposal are daggers, poison, guards, treachery, betrayal, spies, agents, antidotes, bribery, and conspiracy.
Your family subversively vies for control of the crown. Featuring seven victory conditions the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Description:
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over these court members with the goal of backing the King (or new King) when the dust settles. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The court members are but pawns. The tools at your disposal are daggers, poison, guards, treachery, betrayal, spies, agents, antidotes, bribery, and conspiracy.
Your family subversively vies for control of the crown. Featuring seven victory conditions the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Description:
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over these court members with the goal of backing the King (or new King) when the dust settles. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The court members are but pawns. The tools at your disposal are daggers, poison, guards, treachery, betrayal, spies, agents, antidotes, bribery, and conspiracy.
Your family subversively vies for control of the crown. Featuring seven victory conditions the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Description:
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over these court members with the goal of backing the King (or new King) when the dust settles. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The court members are but pawns. The tools at your disposal are daggers, poison, guards, treachery, betrayal, spies, agents, antidotes, bribery, and conspiracy.
Your family subversively vies for control of the crown. Featuring seven victory conditions the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Description:
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over these court members with the goal of backing the King (or new King) when the dust settles. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The court members are but pawns. The tools at your disposal are daggers, poison, guards, treachery, betrayal, spies, agents, antidotes, bribery, and conspiracy.
The original rpg played with 3 books. Play and elf named Dave, or spread fear with the mighty drawl Bob, beware of the Wizard Tim. Go back to your gaming roots
Description:
Fighter, Cleric, and Wizard. Human, Dwarf, Elf, and Halflin. Play as any monster as long as you start weak. Start with the 3 little books and chainmail. Then maybe Greyhawk and Blackmoor. Adventure takes place in an outdoor survival board.