Play as Max Goof and his friends in this game inspired by the hit 90's Disney movie. Play cards to collect memories and travel to new locations as you race across the country to the Powerline concert.
Description:
Global superstar Powerline is back on tour! Join Max and his friends as they hit the road in this adventure-filled race to the concert! Make your way across the map, collecting fun memories for your scrapbook. Then hurry to score the best seats by the time Powerline hits the stage! Play cards to collect memories and travel to new locations! Roll the die to see if Powerline reaches L.A. or Goofy takes you on a wacky detour! Make the most memories and score the best seats at the concert to win!
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
Given the keys to her new home, a new bride must obey her husband's direct order to never enter his room. Will she be obedient or will the house's tormented story send her to the final room?