Strengthen your claim on victory points or increase the amount of victory points? That is the constant dilemma.
Description:
Each turn, players choose two of their hand cards (with values 1-3 and one of the seasons) and hand them to their opponent. Now, the opponent must add one card to the victory point pile of its respective season, and one card to their own display, making them more likely to score victory points for a specific season. After all cards were played, only the player with the highest value of one season in their display scores all of this season's victory points. When tied, no player scores for the tied season. As usual, the higher score wins.
Strengthen your claim on victory points or increase the amount of victory points? That is the constant dilemma.
Description:
Each turn, players choose two of their hand cards (with values 1-3 and one of the seasons) and hand them to their opponent. Now, the opponent must add one card to the victory point pile of its respective season, and one card to their own display, making them more likely to score victory points for a specific season. After all cards were played, only the player with the highest value of one season in their display scores all of this season's victory points. When tied, no player scores for the tied season. As usual, the higher score wins.
Strengthen your claim on victory points or increase the amount of victory points? That is the constant dilemma.
Description:
Each turn, players choose two of their hand cards (with values 1-3 and one of the seasons) and hand them to their opponent. Now, the opponent must add one card to the victory point pile of its respective season, and one card to their own display, making them more likely to score victory points for a specific season. After all cards were played, only the player with the highest value of one season in their display scores all of this season's victory points. When tied, no player scores for the tied season. As usual, the higher score wins.
4 Round Swiss style tournament. Players bring 4 pre-drafted 400 point armies, 20 figures limit, no Marvel. No figure can be used in more than 1 army. Prizes awarded.
Description:
Open to all players. You must write your four armies down on a 3x5 card that is provided at the beginning of the tournament. Prizes awarded.
A frenetic real-time cooperative card game. Race against time to defeat each dungeon in less than 5 minutes. Beat all of the deadly dungeons to win!
Description:
5-Minute Dungeon is a frenetic real-time cooperative card game. You and your party of adventures must face five perious dungeons, each more difficult than the last. Each player takes on one unique role, each with a custom deck and special power to defeat all the the monsters and obstacles in the dungeon, including the dreaded Dungeon Boss. You must play cards quickly and stategically to eliminate the obstacles, but if you run out of cards, you die- and the clock is always ticking! If you can beat all the dungeons, you win! The expansion adds Boss Cards to the Dungeon, two new heroes (Druid and Shaman), and powerful Artifacts that can be activated once per dungeon to help the party.
A frenetic real-time cooperative card game. Race against time to defeat each dungeon in less than 5 minutes. Beat all of the deadly dungeons to win!
Description:
5-Minute Dungeon is a frenetic real-time cooperative card game. You and your party of adventures must face five perious dungeons, each more difficult than the last. Each player takes on one unique role, each with a custom deck and special power to defeat all the the monsters and obstacles in the dungeon, including the dreaded Dungeon Boss. You must play cards quickly and stategically to eliminate the obstacles, but if you run out of cards, you die- and the clock is always ticking! If you can beat all the dungeons, you win! The expansion adds Boss Cards to the Dungeon, two new heroes (Druid and Shaman), and powerful Artifacts that can be activated once per dungeon to help the party.