Rich cities, vast forests, & rugged mountain ranges dominate the country, but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges.
Description:
King Agamis rules from his castle. Rich cities, vast forests and rugged mountain ranges dominate the country. The large river is known to be lined with gold and the forests filled with medicinal herbs, but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures, you'll win the favor of the king.
Not-in-a-tavern open discussion meeting for anyone interested in or in need of support during what can be a typically challenging convention. Meeting does not strictly adhere to Big Book/Traditions.
Not-in-a-tavern open discussion meeting for anyone interested in or in need of support during what can be a typically challenging convention. Meeting does not strictly adhere to Big Book/Traditions.
Don't you hate it when you sit down for a game & end up teleporting into the setting you were supposed to play? Discover your stats as you explore Metaland in search of a way home!
Players are let loose to explore & find their own path to adventure while winding through the depths of Windon City.
Description:
Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City. In this sandbox adventure players decide their fate. Players can choose to explore in the depths of the city's sewers, or help the local city Guard investigate recent thefts and unexplained larceny. Or maybe procure alchemical substances for the local Wizard's Guild. Pregen characters will be available; all characters will be Level 4, Core rulebook only. Feel free to bring your own.
Players are let loose to explore & find their own path to adventure while winding through the depths of Windon City.
Description:
Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City. In this sandbox adventure players decide their fate. Players can choose to explore in the depths of the city's sewers, or help the local city Guard investigate recent thefts and unexplained larceny. Or maybe procure alchemical substances for the local Wizard's Guild. Pregen characters will be available; all characters will be Level 4, Core rulebook only. Feel free to bring your own.
Adventures in the Classroom: Game Design with Early Elementary Students
Summary:
Teaching game mechanics and design to early elementary students is an adventure in itself. This panel shares lessons gleaned from 2 summers of board game design with rising 2nd, 3rd, and 4th graders.
Description:
start with simple mechanics, like matching in a memory game, or cooperative play in Family Pastime's Max. We all play them and talk about how they work. Then, I introduce more complex versions of the same mechanics, like Taiga, or Forbidden Island.
After a couple days like this, I ask them to think about the kind of game they'd like to design.
The not-so-distant future. The year is 2048. 50+ miles southeast off the coast of Key Largo, where a strange artifact has been discovered underwater.
Description:
Southeast off the coast of Key Largo a strange artifact has been discovered underwater about 15,000 feet down in a Sea Lab that the overseer built along with a Technology company. The lab is about 10 square miles containing everything you need for 1+ years stay, your job is to find out what the artifact is and report to the company. The players will be able to pick between six different pre-generated characters , all doctors in their respective fields along with two security guards meant to keep order.
A cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, with deck management rules that require careful planning with every discarded card.
Description:
A cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.