All good Dogs know to follow the code of Man. But what truly makes a Dog good? What makes a Dog bad? And what happens when they no longer know the difference?
Description:
In the world of Pugmire, Dogs have inherited a land after Man, where they seek to find their histories, and somehow-themselves, along the way. All good Dogs know to follow the code of Man. But what truly makes a Dog good? What makes a Dog bad? …and what happens when they no longer know the difference?
"BRAVE ADVENTURERS WANTED." Empty graves outside of the town of Fallrest have the locals puzzled & scared. No bodies or clues anywhere & there are more missing each week.
Description:
If you like D&D you’ll LOVE this! “BRAVE ADVENTURERS WANTED.” Empty graves outside of the town of Fallrest have the locals puzzled and scared. No bodies or clues anywhere and there are more missing each week. Loved ones who have departed are missing and upon going to the temple… so are the town clerics! Are YOU BRAVE enough?
NEW PLAYER GAME! Come, learn and have fun!
"BRAVE ADVENTURERS WANTED." Empty graves outside of the town of Fallrest have the locals scared. No bodies or clues anywhere & there are more empty graves each week. But WAIT, WHATS THAT?
Description:
If you like D&D you’ll LOVE this. “BRAVE ADVENTURERS WANTED.” Empty graves outside of the town of Fallrest have the locals puzzled and scared. No bodies or clues anywhere and there are more missing each week. Loved ones who have departed are missing and upon going to the temple… so are the town clerics! This is a far more intense version of A Grave Mistake with the complete story!
YES, be ready for anything.
Summoned by the Queen of Dimmerhold herself, you & your fellow adventurers must find the White Dragon of legend & convince him to heal the king - or else bring back his heart.
Description:
Welcome to a 5e D&D Adventure brought to you by the guys from the Make-Believe Heroes Podcast! Join us as Paul, the DM from our show, runs a one-shot set in his home-brew world of Manumi.
The Lord-King of Dimmerhold is dying. As the dwarves gather home to pray, preparing for the worst, the Queen has refused to give up hope. She has summoned to herself the greatest adventurers in all the land of Manumi. With her only son as a guide, she will send them forth with on a fool's errand; they must find the Great White Dragon, an ancient being that is long mad, and either convince him to heal their king... or else bring back his heart.
Play as one of five Level-10 adventurers as you set out on this quest to find the legendary White Dragon and save the king! Great for new-comers and experienced players alike.
@MBHPodcast on Twitter for more information.
Summoned by the Queen of Dimmerhold herself, you & your fellow adventurers must find the White Dragon of legend & convince him to heal the king - or else bring back his heart.
Description:
Welcome to a 5e D&D Adventure brought to you by the guys from the Make-Believe Heroes Podcast! Join us as Paul, the DM from our show, runs a one-shot set in his home-brew world of Manumi.
The Lord-King of Dimmerhold is dying. As the dwarves gather home to pray, preparing for the worst, the Queen has refused to give up hope. She has summoned to herself the greatest adventurers in all the land of Manumi. With her only son as a guide, she will send them forth with on a fool's errand; they must find the Great White Dragon, an ancient being that is long mad, and either convince him to heal their king... or else bring back his heart.
Play as one of five Level-10 adventurers as you set out on this quest to find the legendary White Dragon and save the king! Great for new-comers and experienced players alike.
@MBHPodcast on Twitter for more information.
A gate has opened, but where & when it goes you cannot say. You've been seeking peace, an escape - is this your opportunity, or just another trap?
Description:
You got yourself trapped here with other enhanced beings and no matter what powers you bring to bear, you can't seem to find a way out. How did you get here? Why are you here? Where is here? And the most important question of all… How can you get home? Answer all these questions in this Cthulhu inspired adventure.
Detectives in the medieval Native American temple-city of Cahokia (which really existed!) investigate an unusual murder & get tangled up in something much bigger.
Description:
'A Killing in Cahokia' is a murder mystery set in the Native American metropolis of Cahokia, around 1100 A.D. Fifty years ago, it was just a large village, but now it’s bigger than contemporaneous London: 15,000 people united by a shared belief in the religious power of the chiefs who rule the city. The PCs are city watchmen. As they investigate an unusual murder, they will get pulled into a conspiracy larger than anything they ever dreamed existed. The game uses a very simple rules system designed specifically for this adventure.