Start with 7 cards & prepare to dish it out with this rummy-style game of insults. Players' create insults: "Your Secret Boyfriend / is a drama farmer / & tells only lies." Winner KEEPS the GAME!
Description:
The gloves are off in this game of biting insults and sassy blocks!
Enter the ring with a hand of 7 cards and prepare to dish it out and take it with this rummy-style game of insults. On their turn, players use the cards in hand to formulate an insult, “Your Secret Boyfriend / is a drama farmer / and tells only lies.” Wham! Pow!
Unless the targeted player can come up with a block card, such as “Oh grow up!”, the insult will stand as points. The more cards in the insult, the bigger the points.
So, grab your toenail biting, hideous friends and duke it out with Cheap Shot or just go “Zip your pie hole”!
Winner of this event KEEPS the GAME!
Start with 7 cards & prepare to dish it out with this rummy-style game of insults. Players' create insults: "Your Secret Boyfriend / is a drama farmer / & tells only lies." Winner KEEPS the GAME!
Description:
The gloves are off in this game of biting insults and sassy blocks!
Enter the ring with a hand of 7 cards and prepare to dish it out and take it with this rummy-style game of insults. On their turn, players use the cards in hand to formulate an insult, “Your Secret Boyfriend / is a drama farmer / and tells only lies.” Wham! Pow!
Unless the targeted player can come up with a block card, such as “Oh grow up!”, the insult will stand as points. The more cards in the insult, the bigger the points.
So, grab your toenail biting, hideous friends and duke it out with Cheap Shot or just go “Zip your pie hole”!
Winner of this event KEEPS the GAME!
Spy, swap, & peek your way to the lowest score in this addictive card game of deception & fun. Your objective is to have the lowest score when any player goes over 100 points. Winner KEEPS the GAME!
Description:
Spy, swap, and peek your way to the lowest score in this addictive card game of deception and fun.
An addictive game of deception and fun.
108 Cards, Creepy Art by Andy Hopp.
Your objective is to have the lowest score when any player goes over 100 points. How? Figure out which cards you have and accumulate fewer points than anyone else by replacing your high cards for low ones, swapping high cards for your opponents' low cards, and trading matching cards for a single card. Call "Keister" when you think you have the lowest score and hope to catch your opponents with a keister-full of high cards!
In this event, the winner KEEPS the GAME!
Spy, swap, & peek your way to the lowest score in this addictive card game of deception & fun. Your objective is to have the lowest score when any player goes over 100 points. Winner KEEPS the GAME!
Description:
Spy, swap, and peek your way to the lowest score in this addictive card game of deception and fun.
An addictive game of deception and fun.
108 Cards, Creepy Art by Andy Hopp.
Your objective is to have the lowest score when any player goes over 100 points. How? Figure out which cards you have and accumulate fewer points than anyone else by replacing your high cards for low ones, swapping high cards for your opponents' low cards, and trading matching cards for a single card. Call "Keister" when you think you have the lowest score and hope to catch your opponents with a keister-full of high cards!
In this event, the winner KEEPS the GAME!
Enjoy the experience of wheeling, dealing, & stealing! Players try to buy low & sell high! Winner KEEPS the GAME!
Description:
Enjoy the experience of wheeling, dealing, and stealing you way through the game of Flea Marketeers! Each player has their own board and unique Fleabook. The Fleabooks are all different as far as values for 60 "Tables" that Marketeers try to buy low, sell high, and have a Gut Bustin' Great Time in the process!
For this event, the winner KEEPS the GAME!
Enjoy the experience of wheeling, dealing, & stealing! Players try to buy low & sell high! Winner KEEPS the GAME!
Description:
Enjoy the experience of wheeling, dealing, and stealing you way through the game of Flea Marketeers! Each player has their own board and unique Fleabook. The Fleabooks are all different as far as values for 60 "Tables" that Marketeers try to buy low, sell high, and have a Gut Bustin' Great Time in the process!
For this event, the winner KEEPS the GAME!
It's adventure time for gnomes as they travel through the forest. Greed gets the best of them as they get into brawls, play tricks, & set traps! It's a gnome-tastic adventure! Winner KEEPS the GAME!
Description:
It’s adventure time for gnomes as they travel through the forest. Typically cheerful and friendly, the little gnomes let greed and aggression get the best of them as they get into brawls, play tricks, and set traps to be able to grab up and trade for the most gems by the end of the game. It’s a gnome-tastic adventure!!
There are green cards which are the items that the gnomes can play on their turn. Items are found in the forest, harvested, or made by the gnomes themselves. Purple cards are actions or attacks that gnomes can play on their turn to affect themselves or another gnome. Red cards are attacks, defense, or interrupts that can be played on other gnomes’ turns. Each gnome gets two green titled cards to start the game. Turns consist of Roll, Move, Brawl?, Play a card, & Draw a card. No brawling in a business. It is bad manners!
For this event, the winner KEEPS the GAME!
It's adventure time for gnomes as they travel through the forest. Greed gets the best of them as they get into brawls, play tricks, & set traps! It's a gnome-tastic adventure! Winner KEEPS the GAME!
Description:
It’s adventure time for gnomes as they travel through the forest. Typically cheerful and friendly, the little gnomes let greed and aggression get the best of them as they get into brawls, play tricks, and set traps to be able to grab up and trade for the most gems by the end of the game. It’s a gnome-tastic adventure!!
There are green cards which are the items that the gnomes can play on their turn. Items are found in the forest, harvested, or made by the gnomes themselves. Purple cards are actions or attacks that gnomes can play on their turn to affect themselves or another gnome. Red cards are attacks, defense, or interrupts that can be played on other gnomes’ turns. Each gnome gets two green titled cards to start the game. Turns consist of Roll, Move, Brawl?, Play a card, & Draw a card. No brawling in a business. It is bad manners!
For this event, the winner KEEPS the GAME!
Be the player with the most teeth remaining to win! Go into debt to purchase rigs, get hitched & housed, divorced, remarried, & raise some young'uns! Winner KEEPS the GAME!
Description:
Be the player with the most teeth remaining to win! A roll of two dice determines the grade you complete in school at age 18, which sets you up for one of 11 fabulous careers such as Monster Truck Announcer or Mullet Salon Operator! Journey through Blue Collar Americana by going into debt to purchase rigs, get hitched and housed, divorced, remarried, and raise a passel of young'ens.
Teeth are lost through accidents and brawls. Buy some back at the Day of Reckon'n if you can... as the player with the most teeth remaining wins!
Play Redneck Life for Gut Bustin’ great time!
Also, for this event... the winner KEEPS the GAME!