Players must travel aboard a demon ship to rescue the wrongfully condemned soul of a paladin and restore a trapped temple to the Prime Material Plane. Are you brave, strong, and resolute enough to face the horrific minions and overwhelming terrors of Hell itself?
Horizon fell, the Traditions were in a shambles. The Technocratic Union weathered the storm only marginally better. A New Horizon council is meeting, right under your noses, but treachery is afoot.
Description:
The New Horizon Council is meeting, and not in their secluded playground in the Alps. The convocation is happening in the heart of Austin Texas, a stronghold of both Traditionalist and Union powers. The choice has confused many, and there is no great consensus among the awakened about the decision. Your cabal is deeply entrenched in the awakened community of Austin, and you know just how many cracks there are in that community. The council has been without leaders for nearly 15 years, and now they are opening a door to a new age in one of the most dangerous settings imaginable. There will be many who wish to sabotage this effort, and your avatars whisper to you in the moments between clarity that you have a role to play, but you don't yet know what that role is.
This adventure is set just after the end of Generations. With the loss of the U.S.S. Enterprise, morale in Starfleet is low.
Description:
Shortly after the recovery of the U.S.S. Enterprise from its crash site on Viridian III, your ship is dispatched to Starbase Hephaestus, one of Starfleet Medical’s Primary Research Centers. The ship is sent there to assist in the anniversary celebrations of Doctor Elizabeth Nostrum’s work on Arcturus V.
Your ship has been dispatched to Starbase Hephaestus to assist with the anniversary celebrations of Doctor Elizabeth Nostrum's work curing the 'Aria Plague' on Arcturus V.
Your friends at the Undead Hunters Guild have come under seige! You have been contacted by a local Lord asking for your help. Also he reminds you what you said "If you ever need anything ask."
After rescuing a force-sensitive girl from the depths of an Imperial research facility, the followers of the light must escape what chases them while finding a safe place for this wondrous child.
You are a cat. You know there are strange things afoot that purrhaps only you & your fellow kitties can stop. So grab your 9 lives & release your inner feline! This a quick, rules light, game.
Description:
You play the role of a normal everyday cat in a world where ancient and powerful spirits vie for control and try to break into this world. The two-foots (aka humans) that serve you live blissfully unaware of all of this of course. It's your role to make sure the world stays this way and keep the older powers at bay, else it might interrupt your nap time!
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