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What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or of interviewing, there’s usually a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or an actual game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on the power of game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York.
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or of interviewing, there’s usually a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or an actual game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on the power of game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York.
Play the part of a giant Kaiju monster like Godzilla or King Kong bent on destroying each other. Easily taught home rules & young players welcome with playing adults.
Description:
Come play in this battle Royal where each player gets to play a Kaiju like monster, as they vie to be the last monster standings. Knock down buildings launch acidic spittle at your foes, and stomp on any puny humans foolish enough to get in your way. Game is based on Home rules originally written by John Crimmins, rules are easily taught. Come play this pulp-game of giant monsters, lilling each end destroying a city and the Puny humans atempting to defend their city. Uses the original Destroy All Monsters rules.
Play the part of a giant Kaiju monster like Godzilla or King Kong bent on destroying each other. Easily taught home rules & young players welcome with playing adults.
Description:
Come play in this battle Royal where each player gets to play a Kaiju like monster, as they vie to be the last monster standings. Knock down buildings launch acidic spittle at your foes, and stomp on any puny humans foolish enough to get in your way. Game is based on Home rules originally written by John Crimmins, rules are easily taught. Come play this pulp-game of giant monsters, lilling each end destroying a city and the Puny humans atempting to defend their city. Uses the original Destroy All Monsters rules.
A rumble shakes the very Mountain the Kaer was built into. You set out to search for Breaches in the area. It is then you find an opening. Were does it go? What is behind that fissure in the wall?
Description:
Setting in a Kaer... The world as you know has always been stable one get up eat do chores and learn your Discipline if you were an adept. You are one of those and your friends are also being so few all adepts train in same place so you learn to work together. Mid Day a rumble occurs shaking the very Mountain the Kaer was built into to escape the Scourge. The True Earth and Water have not merged to declare it safe yet to open but your Masters have set you out to search for Breaches in the area It is then you find an opening. Were does it go? what is behind that fissure in the wall?
A rumble shakes the very Mountain the Kaer was built into. You set out to search for Breaches in the area. It is then you find an opening. Were does it go? What is behind that fissure in the wall?
Description:
Setting in a Kaer... The world as you know has always been stable one get up eat do chores and learn your Discipline if you were an adept. You are one of those and your friends are also being so few all adepts train in same place so you learn to work together. Mid Day a rumble occurs shaking the very Mountain the Kaer was built into to escape the Scourge. The True Earth and Water have not merged to declare it safe yet to open but your Masters have set you out to search for Breaches in the area It is then you find an opening. Were does it go? what is behind that fissure in the wall?