Wow! Originally created by Rob Kuntz for Greyhawk Castle! Ticket includes copy of El Raja Key Archive Basic Edition with scan of map!
Description:
Legendary Gen Con attendee Tim Kask, editor of The Dragon & early TSR products, reminisces about the adventure, exclaiming, "Hell Yes! I was hooked." A high quality digital image of the original 1974 map used for this adventure is found on the El Raja Key Archive by TLB Games. Price of ticket includes copy of the El Raja Key Archive Basic Edition. The Archive is an interactive, searchable, fully indexed, virtual museum containing high quality digital scans of roleplaying game artifacts from the dawn of D&D. These artifacts come from the collection of legendary designer, Rob Kuntz, Gary Gygax's co-DM for the original Greyhawk campaign! It includes maps & some keys for Rob's Castle El Raja Key, the dungeons where Gary Gygax cut his teeth as Mordenkainen & maps, keys, & notes for over 40 adventures from the original Greyhawk & Kalibruhn Campaigns including Rob's 16 Greyhawk Castle levels!
Wow! Originally created by Rob Kuntz for his Kalibruhn campaign! Ticket includes copy of El Raja Key Archive Basic Edition with scan of map!
Description:
Rob Kuntz, as Convention Chairman of Gen Con VIII, used this adventure to run the first ever tournament game of D&D in 1975! A high quality digital image of the original 1975 map used for this adventure is found on the El Raja Key Archive by TLB Games. Price of ticket includes complimentary copy of the El Raja Key Archive Basic Edition. The Archive is an interactive, searchable, fully indexed, virtual museum containing high quality digital scans of roleplaying game artifacts from the dawn of D&D. These artifacts come from the collection of legendary designer, Rob Kuntz, Gary Gygax's co-DM for the original Greyhawk campaign! It includes maps & some keys for Rob's Castle El Raja Key, the dungeons where Gary Gygax cut his teeth as Mordenkainen and maps, keys, and notes for over 40 adventures from the original Greyhawk & Kalibruhn Campaigns including 16 of Rob's Greyhawk Castle levels!
A small town is on the cusp of becoming a major trade goods market. Suddenly, it finds itself a battlefield when 1 of the Kingdoms betrays the other. Forces are at hand. Are they friend or foe?
Description:
Nestled between two peaceful kingdoms, a small town called Buckner is on the cusp of becoming a major player in the trade goods market. Suddenly, Buckner finds itself becoming an unlikely battlefield when one of the Kingdoms betrays the other. Now Buckner is on the verge of collapse. Which Kingdom is betrayed and which is the betrayer? Indeterminate forces are at hand. Are they from one of the Kingdoms or a third entity? Are they friend or foe? That choice is up to you to decide.
"Unidentified Flying Object": Bring 1 good & 1 evil deck. Limited number of decks available to borrow (or sealed starters & boosters to make your own).
A dexterity game in which players launch coconuts toward a field of cups. Winners of the three preliminary rounds will face off in this final round for the grand prize!
Description:
Coconuts is a dexterity game based on the "Monkey King" character from Chinese mythology. In the game, players launch coconuts toward a field of cups in the middle of the playing area. Land in a cup, and you get to stack it on your player board; land in a cup on someone else's board, and you get to move it to yours. By playing special "Monkey King Magic" cards, you can force opponents to shoot blind, take long shots, or otherwise bollix their efforts to cup a coconut. Whoever first completes a pyramid of six cups on his player board wins! Players are welcome to play in any or all of the three preliminary rounds. Winners from each preliminary round will advance to this final showdown to compete for a trophy and a great prize package from Mayday Games!
A dexterity game in which players launch coconuts toward a field of cups. Winners from this round will advance to the final round Saturday at 10PM.
Description:
Coconuts is a dexterity game based on the "Monkey King" character from Chinese mythology. In the game, players launch coconuts toward a field of cups in the middle of the playing area. Land in a cup, and you get to stack it on your player board; land in a cup on someone else's board, and you get to move it to yours. By playing special "Monkey King Magic" cards, you can force opponents to shoot blind, take long shots, or otherwise bollix their efforts to cup a coconut. Whoever first completes a pyramid of six cups on his player board wins! Players are welcome to play in any or all of the three preliminary rounds. Winners from each preliminary round will advance to the final showdown Saturday at 10PM to compete for a trophy and a great prize package from Mayday Games!
A dexterity game in which players launch coconuts toward a field of cups. Winners from this round will advance to the final round Saturday at 10PM.
Description:
Coconuts is a dexterity game based on the "Monkey King" character from Chinese mythology. In the game, players launch coconuts toward a field of cups in the middle of the playing area. Land in a cup, and you get to stack it on your player board; land in a cup on someone else's board, and you get to move it to yours. By playing special "Monkey King Magic" cards, you can force opponents to shoot blind, take long shots, or otherwise bollix their efforts to cup a coconut. Whoever first completes a pyramid of six cups on his player board wins! Players are welcome to play in any or all of the three preliminary rounds. Winners from each preliminary round will advance to the final showdown Saturday at 10PM to compete for a trophy and a great prize package from Mayday Games!
A dexterity game in which players launch coconuts toward a field of cups. Winners from this round will advance to the final round Saturday at 10PM.
Description:
Coconuts is a dexterity game based on the "Monkey King" character from Chinese mythology. In the game, players launch coconuts toward a field of cups in the middle of the playing area. Land in a cup, and you get to stack it on your player board; land in a cup on someone else's board, and you get to move it to yours. By playing special "Monkey King Magic" cards, you can force opponents to shoot blind, take long shots, or otherwise bollix their efforts to cup a coconut. Whoever first completes a pyramid of six cups on his player board wins! Players are welcome to play in any or all of the three preliminary rounds. Winners from each preliminary round will advance to the final showdown Saturday at 10PM to compete for a trophy and a great prize package from Mayday Games!
The classic parlor dexterity game! Part curling, part billiards; flick wooden discs to knock opposing discs off board. Winners of the 2 preliminary rounds face off for the grand prize!
Description:
This game is like shuffleboard in the round. Players take turns flicking disks on a board, trying to score points by attaining central regions. The main stipulation being that contact with the other teams' pieces must be made in order for the disk to remain on the board afterward. Although the game uses quite a bit of skill to flick the disks, there's a very significant strategy element to the game. Players are welcome to play in either or both of the two preliminary rounds. Winners from each preliminary round will advance to this final showdown to compete for a trophy and a great prize package from Mayday Games!