A fun family strategy game with eye-catching bird pawns! The 1st to 4 in a row or 4 in a square wins, but watch out for crows, hawks, & other players' action cards!
4-round. Bring 4 pre-drafted Heroscape armies (18 figure, 300 point limit), where no figures are used in more than 1 army.
Description:
Open to all players, 16 positions. 4-round swiss tournament. Players bring four pre-drafted 300 point Heroscape armies. Any figure used in an army cannot be used in any other armies. Army cannot exceed 18 figures. The tournament is played in one hour rounds.
4-round. Bring 4 pre-drafted Heroscape armies (18 figure, 400 point limit), where no figures are used in more than 1 army.
Description:
Open to all players, 16 positions. 4-round swiss tournament. Players bring four pre-drafted 400 point Heroscape armies. Any figure used in an army cannot be used in any other armies. Army cannot exceed 18 figures. The tournament is played in one hour rounds.
4-round. Bring 4 pre-drafted Heroscape armies (18 figure, 500 point limit), where no figures are used in more than 1 army.
Description:
Open to all players, 16 positions. 4-round swiss tournament. Players bring four pre-drafted 500 point Heroscape armies. Any figure used in an army cannot be used in any other armies. Army cannot exceed 18 figures. The tournament is played in one hour rounds.
5 Second Day is an annual tradition that gives Titmouse animators the chance to bring to life whatever strange, beautiful, disturbing and funny ideas they’ve had all year as a short format cartoon.
5 Second Day is an annual tradition that gives Titmouse animators the chance to bring to life whatever strange, beautiful, disturbing and funny ideas they’ve had all year as a short format cartoon.
5 Second Day is an annual tradition that gives Titmouse animators the chance to bring to life whatever strange, beautiful, disturbing and funny ideas they’ve had all year as a short format cartoon.
Learn how impostor syndrome, avoidance & other cognitive biases trick you out of succeeding at making & selling your game. Learn how to spark your creativity & techniques to get past designer's block.