A Den of Ubiquity Game! The Wilderness Kids on Skull Island
Summary:
Those wacky Wilderness Kids face their biggest adventure yet when they find themselves marooned on mysterious island filled headhunters, dinosaurs , and one really big gorilla.
A Den of Ubiquity: Ubiquity Grand Tournament – Round 1 (Special Qualifier)
Summary:
The adventure will be different from the Standard and other Special qualifiers. Another opportunity to qualify for the semi-finals. Two players from this event will be invited to play in round 2.
Description:
The adventure will be different from the Standard and other Special qualifiers. Another opportunity to qualify for the semi-finals. Two players from this event will be invited to play in round 2. Players and GM will vote for who proceeds to the next round. The GM will will break any ties. The winner of the final round will receive a trophy.
A Den of Ubiquity: Ubiquity Grand Tournament – Round 1 (Special Qualifier)
Summary:
The adventure will be different from the Standard and other Special qualifiers. Another opportunity to qualify for the semi-finals. Two players from this event will be invited to play in round 2.
Description:
The adventure will be different from the Standard and other Special qualifiers. Another opportunity to qualify for the semi-finals. Two players from this event will be invited to play in round 2. Players and GM will vote for who proceeds to the next round. The GM will will break any ties. The winner of the final round will receive a trophy.
A Den of Ubiquity: Ubiquity Grand Tournament – Round 1 (Special Qualifier)
Summary:
The adventure will be different from the Standard and other Special qualifiers. Another opportunity to qualify for the semi-finals. Two players from this event will be invited to play in round 2.
Description:
The adventure will be different from the Standard and other Special qualifiers. Another opportunity to qualify for the semi-finals. Two players from this event will be invited to play in round 2. Players and GM will vote for who proceeds to the next round. The GM will will break any ties. The winner of the final round will receive a trophy.
1/2400 naval: Alternate 1930's-War breaks out! The North trys to stop war supplies coming into the New South from their European friends. The South sends out it's navy to escort the transports
1/2400 naval: Alternate 1930's-War breaks out! The North trys to stop war supplies coming into the New South from their European friends. The South sends out it's navy to escort the transports
One of the local trade guild regents, Meslin Seatov, is looking for a group to travel to the giantdowns lands of Cerila to retrieve a family ring lost long ago.