What's Your Game Plan?: Turning Teacher Lessons into Games
Summary:
Teachers are broken up into design teams who enhance a traditional lesson with the mechanics of popular board games in only 20 minutes. Led by a professor from the City University of New York (CUNY).
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a professor from the City University of New York (CUNY), attendees are broken up into design teams whose job it is to enhance a traditional lesson with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rule of conservation, there is usually a game plan that can help. This session provides a fun introduction to the principles of game-based learning and how to integrate them into your teaching. It also shows you that anyone who has designed a curriculum can also design a game!
What's Your Game Plan?: Turning Teacher Lessons into Games
Summary:
Teachers are broken up into design teams who enhance a traditional lesson with the mechanics of popular board games in only 20 minutes. Led by a professor from the City University of New York (CUNY).
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a professor from the City University of New York (CUNY), attendees are broken up into design teams whose job it is to enhance a traditional lesson with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rule of conservation, there is usually a game plan that can help. This session provides a fun introduction to the principles of game-based learning and how to integrate them into your teaching. It also shows you that anyone who has designed a curriculum can also design a game!
Attend our annual seminar to find out what's new and going on with BattleTech! This seminar is for informational purposes only, please hold questions till the end.
Attend our annual seminar to find out what's new and going on with Catalyst! This seminar is for informational purposes only, please hold questions till the end.
Find out what we've been up to this past year and what we have planned for the upcoming year. We will discuss all Posthuman projects but will particularly focus on the Eclipse Phase game line.
Attend our annual seminar to find out what's new and going on with Shadowrun! This is the year of Shadowrun. This seminar is for informational purposes only, please hold questions till the end.
Supernatural Hunters have a very short life expectancy. Any Hunt could be your last, anything could go wrong at any time... A mechanics-driven narrative game where things go wrong... HORRIBLY wrong.
Description:
A free-form narrative game about a giant fustercluck. In When A Hunt Goes Bad, the Players play a group of Hunters in the setting of the Supernatural television show, caught up in their latest Hunt. Of course, things can always potentially go epically wrong on a Hunt, and people tend to die when they do. Hunter life expectancy is very, Very short. (Although the story itself is free-form, there is a mechanical rule structure that directs how the choices in the narrative are resolved.)
Your nightmares seem more realistic every night, you can hear the screams of the innocent being slaughtered. Investigate phenomena and the paranormal and find a way to stop it.
Strange stories from the new Hanseatic League factory, and then the Doge dies mysteriously. Can you shepherd Venicia through the ensuing struggle? Pulp-style supers in an alternate Renaissance.
Description:
There have been strange goings-on ever since the Hanseatic League opened a factory in Venicia. Meanwhile, rumors of schemes and even war emanate from the Council, and then the Doge dies mysteriously. Can you shepherd Venicia through the ensuing power struggle intact? Pulp-style supers in an alternate Renaissance.