An ElfWood ship, drifting on the scalding sea? What a prize! None of the cursed human drift colongies are within sight and the Kapukka's hold is near empty--plenty of power for towing. To arms!
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey. Shhhh! Don't tell anyone, but this adventure may have ZOMBIES...
An ElfWood ship, drifting on the scalding sea? What a prize! None of the cursed human drift colongies are within sight and the Kapukka's hold is near empty--plenty of power for towing. To arms!
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey. Shhhh! Don't tell anyone, but this adventure may have ZOMBIES...
An ElfWood ship, drifting on the scalding sea? What a prize! None of the cursed human drift colongies are within sight and the Kapukka's hold is near empty--plenty of power for towing. To arms!
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey. Shhhh! Don't tell anyone, but this adventure may have ZOMBIES...
An ElfWood ship, drifting on the scalding sea? What a prize! None of the cursed human drift colongies are within sight and the Kapukka's hold is near empty--plenty of power for towing. To arms!
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey. Shhhh! Don't tell anyone, but this adventure may have ZOMBIES...
An ElfWood ship, drifting on the scalding sea? What a prize! None of the cursed human drift colongies are within sight and the Kapukka's hold is near empty--plenty of power for towing. To arms!
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey. Shhhh! Don't tell anyone, but this adventure may have ZOMBIES...
An ElfWood ship, drifting on the scalding sea? What a prize! None of the cursed human drift colongies are within sight and the Kapukka's hold is near empty--plenty of power for towing. To arms!
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey. Shhhh! Don't tell anyone, but this adventure may have ZOMBIES...
An ElfWood ship, drifting on the scalding sea? What a prize! None of the cursed human drift colongies are within sight and the Kapukka's hold is near empty - plenty of power for towing. To arms!
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey. Shhhh! Don't tell anyone, but this adventure may have ZOMBIES...
An ElfWood ship, drifting on the scalding sea? What a prize! None of the cursed human drift colongies are within sight and the Kapukka's hold is near empty--plenty of power for towing. To arms!
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey. Shhhh! Don't tell anyone, but this adventure may have ZOMBIES...
Stirrings of an evil cult are coming to light in the city's dock ward. Can the source of evil be rooted before more souls are lost forever? A LFR adv for levels 1-10. Continued in WATE4-2
Description:
Stirrings of an evil cult are coming to light in the city's dock ward. Can the source of evil be rooted before more souls are lost forever? A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-10. This adventure starts the Infernal Ambitions Quest which is continued in WATE4-2. Playing the adventures in order is recommended but not required.