The wilderness of Barsaive holds many dangers, and danger can strike closer to home than one might expect. Sometimes you can't save everyone. All you can do is make sure no-one else gets hurt later.
The second Star League never failed and the Word of Blake has given the Inner Sphere a gift, the genocide of the Clans. The Word has found a Bear command group and sets a trap to behead their leaders.
Description:
The second Star League never failed and the Word of Blake has given the Inner Sphere a great gift, the genocide of the Clans. Starting with the invading clans the Word has launched a campaign against the mighty Ghost Bears. Employing deceitful tactics the Word has isolated a Bear command group and now sets a trap to behead their leaders. This is a Battletech scenario set in an Alternate Universe. The only thing that has changed is the setting. Standard rules out of Total Warfare and Tactical Operations will be used along with the Miniature Rules out of Strategic Operations.
The Word of Blake is waging genocide against the Clans, Wolf in Exile being first. But the Wolf Clan is not without its allies. Famed mercenaries, the Kell Hounds, stand with their Wolf allies.
Description:
The year is 3070 and the Word of Blake is waging genocide against the Clans. Clan Wolf in Exile is first in their crosshairs. The Wolf Clan is not without its allies though. Famed mercenaries, the Kell Hounds, stand with their Wolf Clan allies to defend Arc Royal together. This is a Battletech scenario set in an Alternate Universe. The only thing that has changed is the setting. Standard rules out of Total Warfare and Tactical Operations will be used along with the Miniature Rules out of Strategic Operations.
A message of help flashes on your computer. An old friend needs help bringing a trader to justice and finding a power source in 1846. "Don't worry about scaring the locals, they are already dead."
A Jedi healer has been rumored to have begun dabbling in the forbidden art of Sith Alchemy. The council has sent you to these accusations and, if necessary, bring your former comrade to justice.
Your Republic Commando squad have been dispatched to the site of a suspected Separatist weapon research facility. Your job is simple: Reconnoiter the site...then blow it up.
A tip has come your way , the score of a lifetime! All you have to do is infiltrate an Imperial storehouse garrisoned by 4 dozen or so Stormtroopers, lead by an Imperial Inquisitor... Easy!
Rebel supply convoys have been disappearing near the Balthus asteroid field. Your squadron is searching the area, hoping to find your lost allies when a faint beacon comes from the sea of rocks...
There is a disturbance in the Force...Darth Wyyrlok sees it as a threat to the unity of the One Sith and has dispatched your force to deal with the situation.
Now play the card version of the very popular Zombies!!! Boardgame. Be the first to the helipad, after all there is only one seat on the helicopter and it should be yours!