This is the NIGHTMARE version of the adventure. Do not buy tickets for this event unless you don't mind dying quickly, you have great skill or you have lots of powerful tokens.
Description:
This is the NIGHTMARE version of the adventure. Do not buy tickets for this event unless you don't mind dying quickly, you have great skill or you have lots of powerful tokens. Additional XP can be earned by playing this event, and both normal and NIGHTMARE participation tokens are awarded.
This is the NIGHTMARE version of the adventure. Do not buy tickets for this event unless you don't mind dying quickly, you have great skill or you have lots of powerful tokens.
Description:
This is the NIGHTMARE version of the adventure. Do not buy tickets for this event unless you don't mind dying quickly, you have great skill or you have lots of powerful tokens. Additional XP can be earned by playing this event, and both normal and NIGHTMARE participation tokens are awarded.
In the year 4999 the passengers and crew of the starship Dragonfly face intrigue and sabotage in deep space. A space opera set in the worlds the Fading Suns.
Nile the card game consists of 92 cards. At the beginning of every turn a flood card is drawn showing one or more resource type. That resource
type is harvested by the player currently growing it.
Do you have what it takes to be a ninja? Can you defend against the men in black pajamas? This event is played in a series of three games, with two intruder players against one guard player.
Description:
Do you have what it takes to be a ninja? Can you defend against the men in black pajamas? This event is played in a series of three games, with two intruder players against one guard player. Each player plays each role once. The intruders do not cooperate: this game uses the Contested Ground variant.
Choose your best partner and defend your ancestral castle or else wreak havoc with your mad ninja skills! Players play two games of Ninja, once as the guards, and once as the intruders.
Description:
Choose your best partner and defend your ancestral castle or else wreak havoc with your mad ninja skills! Players play two games of Ninja, once as the guards, and once as the intruders. Play uses all team rules. Most games won takes the match; ties will be resolved by speed of victory. If you do not have a teammate, we will endeavor to find one for you, but we cannot guarantee a pairing.
Light strategy style game. Tournament type to depend on number of players. No experience necessary. If under age 8, must have parent or experience with the game. Prizes for first and second place.
Learn to play, or match wits for fun! A hidden movement game of stealth, deduction, and guile.
Description:
Learn to play, or match wits against another foe! Ninja is a hidden movement game of stealth, deduction,and guile. The intruders—a ninja and a traitor—use hidden movement to cross the map and search for their secret missions, while the guards use the clues they have to get a fix on the intruders and kill them. Fun and tense, with a great blend of theme and mechanics.
Learn to play, or match wits for fun! A hidden movement game of stealth, deduction, and guile.
Description:
Learn to play, or match wits against another foe! Ninja is a hidden movement game of stealth, deduction,and guile. The intruders—a ninja and a traitor—use hidden movement to cross the map and search for their secret missions, while the guards use the clues they have to get a fix on the intruders and kill them. Fun and tense, with a great blend of theme and mechanics.
Learn to play, or match wits for fun! A hidden movement game of stealth, deduction, and guile.
Description:
Learn to play, or match wits against another foe! Ninja is a hidden movement game of stealth, deduction,and guile. The intruders—a ninja and a traitor—use hidden movement to cross the map and search for their secret missions, while the guards use the clues they have to get a fix on the intruders and kill them. Fun and tense, with a great blend of theme and mechanics.