This event is designed to teach and enhance tactics when using the Lance or Star unit organization. This event is recommended for players who have some experience, but are not yet experts in the Battletech game. This event is 'Grinder' style, meaning if you lose your entire Lance, you simply get another one and come back on the board.
This event is designed to teach and enhance tactics when using the Lance or Star unit organization. This event is recommended for players who have some experience, but are not yet experts in the Battletech game. This event is 'Grinder' style, meaning if you lose your entire Lance, you simply get another one and come back on the board.
This event is designed to teach and enhance tactics when using the Lance or Star unit organization. This event is recommended for players who have some experience, but are not yet experts in the Battletech game. This event is 'Grinder' style, meaning if you lose your entire Lance, you simply get another one and come back on the board.
This event is designed to teach and enhance tactics when using the Lance or Star unit organization. This event is recommended for players who have some experience, but are not yet experts in the Battletech game. This event is 'Grinder' style, meaning if you lose your entire Lance, you simply get another one and come back on the board.
Sure, you can build a killer lance and destroy everything in your path, but how will you do when we choose your rides? Compete against the best and brightest to see who really is the best player out there.
In honor of Champion's 30th anniversary, learn the game that started at Origins 1981 and lets you craft characters for any setting. You can create any power, weapon, spell, or other effect imaginable. We will discuss the rules, create characters, and put them to the test in a mini adventure. New players preferred in this 3-hour intro (1 hr build, 2 hrs play).
In honor of Champion's 30th anniversary, learn the game that started at Origins 1981 and lets you craft characters for any setting. You can create any power, weapon, spell, or other effect imaginable. We will discuss the rules, create characters, and put them to the test in a mini adventure. New players preferred in this 3-hour intro (1 hr build, 2 hrs play).
Come learn the set of universal rules that lets you create characters for any setting or background in this system. You can create any spell, power, weapon, or other effect imaginable. We will discuss the rules, create characters, and put them through a mini-adventure. New players preferred in this 3-hour intro (1 hr build, 2 hrs play).
Can you fill ships with the goods they want before the wind sends them on their way? Fill orders for goods from ship captains, but when the winds are right, the ships leave and what's left in your warehouse may rot!