It's the 80s all over again! Trapped in a totally bogus jungle, surrounded by gnarly beasts and these nasty dudes with spears who haven't heard of deodorant; worst of all, you're almost out of gas, and there's not a 7-11 in sight!
A dexterity dice game consisting of four sets of colored dice one either slides, rolls, or flicks down a stepped surface. Usually one slides the die for better accuracy. After each person has slid their 4 dice, points are scored. You score the die roll times a multiplier of either 1×, 2×, 3×, or 4× depending on which area of the board the die is on.
A dexterity dice game consisting of four sets of colored dice one either slides, rolls, or flicks down a stepped surface. Usually one slides the die for better accuracy. After each person has slid their 4 dice, points are scored. You score the die roll times a multiplier of either 1×, 2×, 3×, or 4× depending on which area of the board the die is on.
Play as members of the Injustice League from Earth 1 that have crossed over into the anti-matter universe of Earth-2. Here they have found their perfect world where villiany rules the day. They have no one to oppose their achieving all their heart's desires. Everyone else seems to be frightened of this Crime Syndicate of Amerika that they've heard so much about, but they seem to be away at the moment. Let this CSA try and come after them.
New York Times Bestselling author Michael A. Stackpole walks you through the twenty most common 'first novel problems' (which plague more than just first novels) and provides a host of solutions for them. If you dread hearing someone say, 'I liked your novel, but...,' this seminar is guaranteed to erase the sorts of problems that lead to just such a statement.
In the vast expanses of space, mighty fleets hover in tense anticipation. Galactic tension is reaching unsustainable levels, and another war seems inevitable. One thing is certain: only one race will become the progenitor of a new galactic empire. This is an epic board game of politics, trade, and interstellar war.
In the vast expanses of space, mighty fleets hover in tense anticipation. Galactic tension is reaching unsustainable levels, and another war seems inevitable. One thing is certain: only one race will become the progenitor of a new galactic empire. This is an epic board game of politics, trade, and interstellar war.