The new WW2 adaptation of the popular Aerodrome® 1.1 WW1 ruleset. The rules remain easy to learn, easy to play, lots of fun, spouse & female-friendly, but take into account the faster speeds and greater weapons lethality of WW2 aircraft. Individual rounds of play last about one hour and players can drop in and out during the game.
In the wilderness frontier of the Blacktooth Ridge near the town of Hrueset, the residents of a small village has disappeared, and a medallion with a strange rune is the only clue.
Straight from the pages of Girl Genius, Agatha Heterodyne investigates a building where a number of people have gone missing. Can she and her friends find a way out before it is too late? Mad Science and Romance in a Gaslamp Fantasy Adventure.
Straight from the pages of Girl Genius, Agatha Heterodyne investigates a building where a number of people have gone missing. Can she and her friends find a way out before it is too late? Mad Science and Romance in a Gaslamp Fantasy Adventure.
Finance the brave explorers of history in their ventures, and influence the path of discovery. Buy ships and send them on trade missions, or donate them to the explorers!
Finance the brave explorers of history in their ventures, and influence the path of discovery. Buy ships and send them on trade missions, or donate them to the explorers!
Intrigue and conquest in the age of Napoleon. A two player game with France and its allies facing off against the Coalition led by the English Bull Dog. Who shall reign supreme?…
Take one of the great cultures of the Middle Ages and build them to the glory of the Western World. Trade and control of products with a market are crucial to explotation of geo-political control. But,don't forget Technology advances which will determine the real winner. Some randomization via event cards.
Take one of the great cultures of the Middle Ages and build them to the glory of the Western World. Trade and control of products with a market are crucial to explotation of geo-political control. But,don't forget Technology advances which will determine the real winner. Some randomization via event cards.
A team of zero agents, the least experienced rank within the secretive Oblivion organization, are given an opportunity to prove themselves to their superiors. It’s a routine mission on a remote wilderness villa, surveillance and investigation being the keys. But for agents of Oblivion, nothing is what it seems and everyone is out for something.