In the vast expanses of space, mighty fleets hover in tense anticipation. Galactic tension is reaching unsustainable levels, and another war seems inevitable. One thing is certain: only one race will become the progenitor of a new galactic empire. Twilight Imperium is an epic board game of politics, trade, and interstellar war.
In the vast expanses of space, mighty fleets hover in tense anticipation. Galactic tension is reaching unsustainable levels, and another war seems inevitable. One thing is certain: only one race will become the progenitor of a new galactic empire. Twilight Imperium is an epic board game of politics, trade, and interstellar war.
In the vast expanses of space, mighty fleets hover in tense anticipation. Galactic tension is reaching unsustainable levels, and another war seems inevitable. One thing is certain: only one race will become the progenitor of a new galactic empire. Twilight Imperium is an epic board game of politics, trade, and interstellar war.
In the vast expanses of space, mighty fleets hover in tense anticipation. Galactic tension is reaching unsustainable levels, and another war seems inevitable. One thing is certain: only one race will become the progenitor of a new galactic empire in this epic board game of politics, trade, and interstellar war.
In the criminal justice system of Fork, Washington, the people are represented by two separate, but equally ineffective groups - the sheriff's deputies who investigate the crimes and the folksy country lawyers that prosecute the most convenient suspects. Both are unethically entwined in the affairs of the criminally under-parented teenagers of the town and the creepy centenarians who stalk them. This is their story.
2HG for iTouches! Each two-player team will receive 8 boosters of M11 to build 2 40-card minimum decks. Swiss rounds, cut to Top 4 team single elimination. Price is for one person; teammates must register and pay separately. iPod Touch to each head of winning team. Additional prizes to X-1 records or better.
Each two player team will receive 8 boosters of M11 to build 2 40-card minimum decks. Four Swiss rounds, no finals. Price is for one person; teammates must register and pay separately. Prizes to teams with 3-1 record or better.
Each two player team will receive 8 boosters of M11 to build 2 40-card minimum decks. Four Swiss rounds, no finals. Price is for one person; teammates must register and pay separately. Prizes to teams with 3-1 record or better.
Each two player team will receive 8 boosters of M11 to build 2 40-card minimum decks. Four Swiss rounds, no finals. Price is for one person; teammates must register and pay separately. Prizes to teams with 3-1 record or better.
Each two player team will receive 8 boosters of M11 to build 2 40-card minimum decks. Four Swiss rounds, no finals. Price is for one person; teammates must register and pay separately. Prizes to teams with 3-1 record or better.