Planes, trains, automobiles, griffon chariots, horses, teleporters, dragons, and trolleys . . . how your characters move from one chapter to the next should be interesting and reasonably accurate. We'll give you tips for writing about modes of transportation so that they add spice to your fiction rather than bog it down.
Your favorite scout troop is off to Oakakroke Island for a little camping... a little treasure hunting and whole lot of trouble. Join troop 627 for trap infested... creature crawling treasure fest for the entire family. A great way to introduce your kids to role-playing.
It's the gala event of the season when Treasure's-Regal Aurora holds the quasi-annual celebration of her own illustrious birth several dozen centuries ago. Conspiracies and competitions abound, and old rivalries spring to life. Unfortunately for the Powers of the gauche Patchwork Kingdom, they've owe Aurora a favor for a long time, and she's decided to cash in at long last...
It's the gala event of the season when Treasure's-Regal Aurora holds the quasi-annual celebration of her own illustrious birth several dozen centuries ago. Conspiracies and competitions abound, and old rivalries spring to life. Unfortunately for the Powers of the gauche Patchwork Kingdom, they've owe Aurora a favor for a long time, and she's decided to cash in at long last...
Pyramid games will be focused on during this happy hour, including Treehouse. Each player rolls the custom die to determine if they will TIP, SWAP, DIG, AIM, or HOP their Tree of three pyramids while they try to make them match the configuration of the shared goal called The House. Roll a WILD and you can change your own Tree or The House!
Pyramid games will be focused on during this happy hour, including Treehouse. Each player rolls the custom die to determine if they will TIP, SWAP, DIG, AIM, or HOP their Tree of three pyramids while they try to make them match the configuration of the shared goal called The House. Roll a WILD and you can change your own Tree or The House!
Pyramid games will be focused on during this happy hour, including Treehouse. Each player rolls the custom die to determine if they will TIP, SWAP, DIG, AIM, or HOP their Tree of three pyramids while they try to make them match the configuration of the shared goal called The House. Roll a WILD and you can change your own Tree or The House!
Defending the realm takes bravery, strength, and to be totally tricked out. Collect as many magic, melee, and health tricks while avoiding the monster Tricks. In Tricked out Heroes the players will select a character class then play hands of cards to power them up before facing monsters in battle. Generics welcome.