When a group of scientists goes missing in the Wilds, your team is hired to track them down and bring them back. Part 1 of the Storm Front saga, you do not have to play all parts. An AO:Evolutions campaign event, bring your own character or one can be provided.
When a group of scientists goes missing in the Wilds, your team is hired to track them down and bring them back. Part 1 of the Storm Front saga, you do not have to play all parts. An AO:Evolutions campaign event, bring your own character or one can be provided.
When a group of scientists goes missing in the Wilds, your team is hired to track them down and bring them back. Part 1 of the Storm Front saga, you do not have to play all parts. An AO:Evolutions campaign event, bring your own character or one can be provided.
When a group of scientists goes missing in the Wilds, your team is hired to track them down and bring them back. Part 1 of the Storm Front saga, you do not have to play all parts. An AO:Evolutions campaign event, bring your own character or one can be provided.
An ancient relic of power and evil, the Witch Head has been hidden for centuries lest it fall into the wrong hands. Now it has been discovered by a party of outlaw adventurers, who threaten havoc unless the heir to the family charged with guarding the relic is delivered into their clutches. Can a hardy band of adventurers capture the Witch Head before the evildoers can deliver on their threats?
Join the D6 Generation crew as they record a live segment for their podcast right on site at Gen Con. Be a part of the studio audience and even hop on the mic yourself to participate in the conversation as they discuss gamer culture injected with their 'not too horrible' humor. Ever listened to the show and wished you could comment on the topic? Now you can!
Not everything that goes “Bump in the night” is safe or playful. Regardless, the Indiana Ghost Trackers are the ones who “bump back!” Hear some of the war stories from Indiana Ghost Trackers veteran members as we discuss some very real and terrifying encounters with the supernatural from some of our investigative cases. Some cases involve possession, physical attacks and other threatening behavior of ghosts, elementals and demonic entities.
The residents of the harbor town of Cirrha, through which pilgrims pass on the way to Delphi, have been plagued by the sudden appearance of violent, undead creatures. The terrorized populace has issued a call for brave mercenaries to assist them in ridding the region of these ghouls. A fistful of dinars and eternal renown await those brave enough to answer the call.
One hundred years ago, a mad sorcerer called Khaldun ravaged the kingdom with pestilent magic after unearthing a tome bound in medusa flesh. Banished to the icy forests by the city's defenders, Khaldun perished - but not before erecting a crypt in which to lie until the time came to rise again and exact his revenge. That time has come. A 'classic' dungeon adventure filled with tricks, traps, puzzles, and fearsome undead.