Arusu believes in magic with all her heart and finds herself dropped into the middle of a fantastic world. It seems that her life's wish has finally been granted but things quickly change as she finds out more about the less-than-perfect wonderland when she is blamed for the release of the witches' source of magic: captured fairies. Arusu is given the unusual punishment of recapturing them - a difficult thing to do when she keeps freeing them!
Transported to another world and told that she is Queen, Yoko is still not comfortable with her new responsibility, even after liberating her nation. While she chafes under pressures from her magistrates, she has become a symbol of both hope and resentment to many of her subjects. Two young women in dire straits look to her to save them from their pasts and send them back to their true homes.
An age of twilight shall once more spread across the galaxy. A broken empire shall once more be re-forged. Hidden powers from dark space shall come forth to make an ancient claim. War shall rage across space. Secret treaties, political whispers, and devious plots shall again echo through the halls of the imperial city on Mecatol Rex.
In Twilight Imperium, you are 1 of 10 races vying for galactic supremacy. But no one strategy is correct. Will you take the road of military might and try blasting your way to victory, or will you impress your diplomatic power to the galactic senate on Mecatol Rex? No answer is correct, but one thing is known; there will be but one nation left standing in the end.
An age of twilight shall once more spread across the galaxy. A broken empire shall once more be re-forged. Hidden powers from dark space shall come forth to make an ancient claim. War shall rage across space. Secret treaties, political whispers, and devious plots shall again echo through the halls of the imperial city on Mecatol Rex.
The Universe has expanded. Four new races step onto the scene of Twilight Imperium. New Galaxy tiles and encounters create new strategies and discomfort for all contending races. Will your civilization prosper in this uncharted territory, or will you be swallowed up in the unknown void?
The Universe has expanded. Four new races step onto the scene of Twilight Imperium. New Galaxy tiles and encounters create new strategies and discomfort for all contending races. Will your civilization prosper in this uncharted territory, or will you be swallowed up in the unknown void?
What if the Care Bears were pushing smack, and He-Man was a homosexual craving for Skeletor's affection? This is the game where you can find out! Very free form, and very mature, and crazy... and odd. The rest is up to you!
Two Headed Giant Limited Format. Each two player team will receive 3 Shards of Alara boosters, 3 Conflux boosters and 2 Alara Reborn to build 2 40-card minimum decks. Four Swiss rounds, no finals. Price is for one person; teammates must register and pay separately. Prizes to teams with 3-1 record or better.
Two Headed Giant Limited Format. Each two player team will receive 3 Shards of Alara boosters, 3 Conflux boosters and 2 Alara Reborn to build 2 40-card minimum decks. Four Swiss rounds, no finals. Price is for one person; teammates must register and pay separately. Prizes to teams with 3-1 record or better.