The Ravens have faced some odd stuff over the years. Why should this year be any different! Ongoing adventure of The Ravens - investigators of the mysterious in the spirit of the X-Files with a touch of horror. A 'Mechanics light' event, role playing stressed.
Small time pranks have been plaguing your area. Initial research couldn't find a cause, but now the pranks have become dangerous, causing bodily harm and death to the locals. Its time to find the cause of the pranks, and deal with it... permanently.
New York Times Bestselling author Michael Stackpole presents the Rules of Writing. These are the insider tips and tricks that you'd pick up in the first five years of your writing career, all presented here in an hour. Gleaned from personal experience and the experience of writers dating back to the 1930s, these tricks will cut three years out of your development as a writer.
Once again the council sends you back in time Japan in the early 1700's. Fly over mount Fuji with the Morrigan, become the living weapons of the Peri, prowl the Ashigara Plains, or follow foreign Tribes such as Eremite and Tuatha into ancient lands and strongholds. Characters provided or bring your own competent-level character (created for modern day).
Not all humor is created equal. Proffessional cartoonist Howard Tayler explains the different types of humor and why they work, or don't. He'll also cover how to set up and deliver jokes so that the readers will laugh.
Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.
Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.
Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.
Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.
Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.