The Tortoise Clan enlists you to investigate strange goings-on in a foreign port. Part Four of "Shipping Lanes." Yoritomo-family characters cannot play this adventure. An adventure for Mid-Rank characters.
Inspired by Jim Butcher’s The Dresden Files. Trapped in a freak snowstorm, The occupants of a hotel find themselves involved in a lot more trouble than they bargained for. It all started with a dead body... Murder, Magic, Mobsters and more await those unfortunate enough to be trapped.
It's the wee hours of the morning, the Roadhouse shutting down & visiting Hunters settling down when the crew that left earlier return. Something followed them back... (Crowe's Trilogy Part 3, all Crowe's Trilogy events can be played independently.)
You have a job to do at the old McKitrick mansion. Now what is all this hogwash about the place being haunted? Designed to introduce players and new characters to the campaign on Earth, 1906. Pre-Gen characters will be provided that fit the event; other characters must present their own reason to be invited on the adventure.
You have a job to do at the old McKitrick mansion. Now what is all this hogwash about the place being haunted? Designed to introduce players and new characters to the campaign on Earth, 1906. Pre-Gen characters will be provided that fit the event; other characters must present their own reason to be invited on the adventure.
You have a job to do at the old McKitrick mansion. Now what is all this hogwash about the place being haunted? Designed to introduce players and new characters to the campaign on Earth, 1906. Pre-Gen characters will be provided that fit the event; other characters must present their own reason to be invited on the adventure.
Complete inanity – horrible and dark. Victorian wanderers find themselves in a dreamscape of nightmare and aberration – unsure of where they came from or even who they are. Thematic clues haunt their passage through the shadows. Will their interpretation provide a way out of this unpleasant dream? Or will this twisted world devour their sanity? A different kind of adventure, sure to please lovers of mystery and Gothic horror alike.
Complete inanity – horrible and dark. Victorian wanderers find themselves in a dreamscape of nightmare and aberration – unsure of where they came from or even who they are. Thematic clues haunt their passage through the shadows. Will their interpretation provide a way out of this unpleasant dream? Or will this twisted world devour their sanity? A different kind of adventure, sure to please lovers of mystery and Gothic horror alike.
Complete inanity – horrible and dark. Victorian wanderers find themselves in a dreamscape of nightmare and aberration – unsure of where they came from or even who they are. Thematic clues haunt their passage through the shadows. Will their interpretation provide a way out of this unpleasant dream? Or will this twisted world devour their sanity? A different kind of adventure, sure to please lovers of mystery and Gothic horror alike.
Complete inanity – horrible and dark. Victorian wanderers find themselves in a dreamscape of nightmare and aberration – unsure of where they came from or even who they are. Thematic clues haunt their passage through the shadows. Will their interpretation provide a way out of this unpleasant dream? Or will this twisted world devour their sanity? A different kind of adventure, sure to please lovers of mystery and Gothic horror alike.