Last year I asked if it was time to retire Death Storm. But you devout Death Stormers insisted I continue. So this year we level up and move on. You escaped the Slaad at the planar transit station and destroyed Kas the Lich, once and for all. But those Slaad are still there, hijacking plane travelers. It is time to shut them down. Though what youâll do with a planar transit station at that point, one can only imagine. A Gen Con campaign since 1987
Last year I asked if it was time to retire Death Storm. But you devout Death Stormers insisted I continue. So this year we level up and move on. You escaped the Slaad at the planar transit station and destroyed Kas the Lich, once and for all. But those Slaad are still there, hijacking plane travelers. It is time to shut them down. Though what youâll do with a planar transit station at that point, one can only imagine. A Gen Con campaign since 1987
Twisted little characters duke it out with dice. A fast-paced, strategy dice game played using a combination of character attributes, special abilities, and lots of dice. Generics welcome but space limited due to construction.
Twisted little characters duke it out with dice. A fast-paced, strategy dice game played using a combination of character attributes, special abilities, and lots of dice. Generics welcome but space limited due to construction.
1757: Fort #5 is an important part of the Britsh colonial defense because of its position between watercourses. The French & Indians must take it? Can you stop it?
You found the caravan, and killed the demonic & undead guards (2007). But now you have to see about taking care of the necromancer! And you're going to have to storm the wagon... and it sure seems like there's a lot more inside than outside.
You found the caravan, and killed the demonic & undead guards (2007). But now you have to see about taking care of the necromancer! And you're going to have to storm the wagon... and it sure seems like there's a lot more inside than outside.
You found the caravan, and killed the demonic & undead guards (2007). But now you have to see about taking care of the necromancer! And you're going to have to storm the wagon... and it sure seems like there's a lot more inside than outside.
It is 1969. You are part of a Special Forces detachment sent into the north to free âtop priorityâ POWs. The detachment CO and detachment XO are new to the unit. Their standoffish attitude is not making any friends and any questions about the operation are quickly shut down. This is going to be a very strange trip. A Weird Wars adventure.