Your colony's future will depend on your exploration, the resources you find, trade agreements, and the improvement and recruitment of citizens. Combine these elements as you play, building a thriving colony and finding victory for your people in Anno 1503.
Your colony's future will depend on your exploration, the resources you find, trade agreements, and the improvement and recruitment of citizens. Combine these elements as you play, building a thriving colony and finding victory for your people in Anno 1503.
Youâve stumbled upon the remains of a once thriving port city â but what lies beyond its shattered walls? Is it a beacon of hope, offering a place of safety and respite? Or is it just another wilderness, filled with predators of a different kind? Experience story-driven role playing in the post-apocalyptic fantasy world of Desolation where high fantasy is brought low.
Youâve stumbled upon the remains of a once thriving port city â but what lies beyond its shattered walls? Is it a beacon of hope, offering a place of safety and respite? Or is it just another wilderness, filled with predators of a different kind? Experience story-driven role playing in the post-apocalyptic fantasy world of Desolation where high fantasy is brought low.
Youâve stumbled upon the remains of a once thriving port city â but what lies beyond its shattered walls? Is it a beacon of hope, offering a place of safety and respite? Or is it just another wilderness, filled with predators of a different kind? Experience story-driven role playing in the post-apocalyptic fantasy world of Desolation where high fantasy is brought low.
Ahhhh! The hunt! Itâs great to be out! Nothing but you, fresh meat on the hoof and... uh oh... no, not a twister boomer!! Droong! Better find cover quick...
Whatâs the best way to present game material? In the style of old-school D&D where rules and color text are mixed together? Should you write all the color text âin character,â presenting the rules in a separate section? Topics include how to capture the feel of a setting, how to write entertaining and easy to understand rules, and how to you keep your rules from reading like an algebra equation. Panelists: Marc Tassin, Donald Bingle, Luke Johnson
Each night the werewolves eat a villager, and each day the surviving villagers attempt to rid the town of werewolves by lynching one of their own. Based on the game Mafia. Generics welcome but space limited due to construction.