Time once again for the Rach to battle it out in the Season of Storms. This years contest will occur across the broken marshland in the equatorial jungles of Mohr. This CAV2 advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
This is a CAV2 New Player Tournament designed for fresh recruits. 1500 points, no troop limits, timed rounds, 1 on 1 battles, Swiss pairing, no roster changes, Core rule book, published errata, CAV2 cards, no proxies (WYSIWYG), no paint required, assembled models required
New leadership within the Crimson Codex has brought the animosity within the organization to conflict. With so many foes striking at the Codex, and the Prophecy hinting at disaster, the Serpents of the Crimson Codex may be all that stand between stability and chaos. Optimized for 7th-level characters.
New leadership within the Crimson Codex has brought the animosity within the organization to conflict. With so many foes striking at the Codex, and the Prophecy hinting at disaster, the Serpents of the Crimson Codex may be all that stand between stability and chaos. Optimized for 7th-level characters.
New leadership within the Crimson Codex has brought the animosity within the organization to conflict. With so many foes striking at the Codex, and the Prophecy hinting at disaster, the Serpents of the Crimson Codex may be all that stand between stability and chaos. Optimized for 7th-level characters.
New leadership within the Crimson Codex has brought the animosity within the organization to conflict. With so many foes striking at the Codex, and the Prophecy hinting at disaster, the Serpents of the Crimson Codex may be all that stand between stability and chaos. Optimized for 7th-level characters.
New leadership within the Crimson Codex has brought the animosity within the organization to conflict. With so many foes striking at the Codex, and the Prophecy hinting at disaster, the Serpents of the Crimson Codex may be all that stand between stability and chaos. Optimized for 7th-level characters.
Neophyte adventurers have long flocked to the City of Greyhawk to seek fame and fortune. This year, however, is different; intrigue and the reawakening of a site of legend, provide the brave and the lucky with plenty of opportunities for glory (or ignominy). It is a shame that murder is the catalyst for rivals to come together in a time of need. A two-round Greyhawk Ruins adventure for 1st-level characters (APL 2) set in the Domain of Greyhawk.
Neophyte adventurers have long flocked to the City of Greyhawk to seek fame and fortune. This year, however, is different; intrigue and the reawakening of a site of legend, provide the brave and the lucky with plenty of opportunities for glory (or ignominy). It is a shame that murder is the catalyst for rivals to come together in a time of need. A two-round Greyhawk Ruins adventure for 1st-level characters (APL 2) set in the Domain of Greyhawk.
Neophyte adventurers have long flocked to the City of Greyhawk to seek fame and fortune. This year, however, is different; intrigue and the reawakening of a site of legend, provide the brave and the lucky with plenty of opportunities for glory (or ignominy). It is a shame that murder is the catalyst for rivals to come together in a time of need. A two-round Greyhawk Ruins adventure for 1st-level characters (APL 2) set in the Domain of Greyhawk.