Your visit to Ptolus was to be simple and short: fetch the Rings of Shidaar from the old magister Kelreth. But when the sage turns up dead and the rings go missing, the trail of clues leads you on a hunt through the backstreets and boroughs of the City by the Spire. This crossover event combines Monte Cookâs Arcana Evolved with a showcase introduction to the city of Ptolus. Three teams will advance to round two, hosted by the Council of Magisters.
Your visit to Ptolus was to be simple and short: fetch the Rings of Shidaar from the old magister Kelreth. But when the sage turns up dead and the rings go missing, the trail of clues leads you on a hunt through the backstreets and boroughs of the City by the Spire. This crossover event combines Monte Cookâs Arcana Evolved with a showcase introduction to the city of Ptolus. Three teams will advance to round two, hosted by the Council of Magisters.
Your visit to Ptolus was to be simple and short: fetch the Rings of Shidaar from the old magister Kelreth. But when the sage turns up dead and the rings go missing, the trail of clues leads you on a hunt through the backstreets and boroughs of the City by the Spire. This crossover event combines Monte Cookâs Arcana Evolved with a showcase introduction to the city of Ptolus. Three teams will advance to round two, hosted by the Council of Magisters.
Your visit to Ptolus was to be simple and short: fetch the Rings of Shidaar from the old magister Kelreth. But when the sage turns up dead and the rings go missing, the trail of clues leads you on a hunt through the backstreets and boroughs of the City by the Spire. This crossover event combines Monte Cookâs Arcana Evolved with a showcase introduction to the city of Ptolus. Three teams will advance to round two, hosted by the Council of Magisters.
Archival Matting and Framing for Gaming Collectables
Description:
Have you just purchased an expensive collectable card or artist's print at the auction? Want to know how to make your gaming ephemera last? No simple mounting or display will do. Most matting and framing supplies contain acid that will eventually deteriorate your collectable. In this workshop you will learn from a collections-management professional about archival matting and framing methods, the newest products available, and create an archival quality mat, mount, and frame for a card for you to take home. Attendees must supply card.
Archival Matting and Framing for Gaming Collectables
Description:
Have you just purchased an expensive collectable card or artist's print at the auction? Want to know how to make your gaming ephemera last? No simple mounting or display will do. Most matting and framing supplies contain acid that will eventually deteriorate your collectable. In this workshop you will learn from a collections-management professional about archival matting and framing methods, the newest products available, and create an archival quality mat, mount, and frame for a card for you to take home. Attendees must supply card.
A vengeful group of villagers must figure out who among them is secretly a werewolf (before it's too late...). Each night the werewolves eat a villager and each day the surviving villagers attempt to rid the town of werewolves. More at www.roguejudges.org
The full moon rises as your hand-picked warband approaches the small town of Retting. Your band has an objective which it must achieve before sneaking back out of the town. However, a thick fog has gathered around the town, and the increasingly desperate screams from within suggest that your mission may not be as easy as you first hoped. Lead a band of 28mm fantasy figures into the horror of Retting, using Ares skirmish rules from MJ12 games. Rules taught and figures provided.
Rules will be taught. Based on Carcassonne, players vie for control of cities, roads, flocks, and temples by using the tiles to create the dynamic play area and by placing followers on the tiles. New features compared to Carcassonne include oases (which award 1 additional point to that road for each oasis), a one-time use "prophet" for each player which doubles the value of a completed city for that player, a simplified field scoring with each sheep in the field adding 2 points and each wolf subtracting 2 points, and a new scoring mechanism for temples. Additionally, players can forgo the placement of a follower on the board to move the Ark around the tiles and award 1 point to the owner of each follower it passes.