The Invasion of Gideon-E has begun. Supplies are desperately needed to stay in the fight. A small commando group is needed to go the Highland Plateau base to recover any supplies that remain. The problem is, the base is far behind enemy lines and probably occupied by the Mechanoids. Do you have what it takes? Contact Commander Kingsford to volunteer.
We all knew it would happen. Eventually the zombie threat would even reach the hallowed halls of Gen Con. But do the convention goers stand a chance against the flesh ripping, bad acting, and awful celebrity impersonations that come with the midnight game? The 6th incarnation of the Midnight game. An emphasis on role playing and a sense of humor! Bring your one-liners, bad jokes, and awful impersonations to survive the night of zombie horror.
The culmination of the Scions plans begin to be felt as the Mysterium gathers their wits and allies in hopes of solving the riddle of the Seeds and the strange transformations several of them have begun to manifest. But it is another one, long thought lost who holds the key to their victory--if they're willing to pay its price.
With one of their own lost beyond the veil of Deliria, each of San Keros' Mysterium are reluctant to come to terms with the threats they face and the unknown fate of one of their own--until dreams from that lost soul begin to visit each of them, and they find themselves drawn towards the tortured voice in the darkness. Will their hope be enough?
Some cities stand closer than others to Deliria's wake. In San Keros, Green Girls walk the streets and flowers bloom at their footstep. Shape-changers prowl misty alleys, searching for prey and salvation. Shadows are given life and identity is questioned by balloons. But not all the blessings of Deliria are bright, and with the arrival of three Strangers in town, the Mysterium learns that for their bounty of dreams there is a terrible price.
Months after the events of Scions, those who witnessed the events that night are once again brought together...but this time it is the secrets that they keep themselves, not ancient prophecy, that begins to undo the fragile balance of the Mysterium. Can they come to terms with themselves, and each other, before the Scions come to claim their prize?
In a moment of disorientation, they are transported to a room with no doors, no windows, and mirrors everywhere. They are ordinary people, complete strangers with little understanding of what has happened to them. As dire questions are raised, they must sift priorities and make answers to the shadows behind the glass. CAUTION: Mature content, mature players only. This is not an idle warning.